using RoR2.Projectile; using UnityEngine; public class PrimeDevastatorProjectileController : MonoBehaviour { public ProjectileOwnerOrbiter orbiter; public float expansionSpeed = 1f; private float orbitExpansionTimer; private void Start() { } private void Update() { ProjectileOwnerOrbiter projectileOwnerOrbiter = orbiter; projectileOwnerOrbiter.Networkradius = projectileOwnerOrbiter.radius + Time.deltaTime * expansionSpeed; } }