using UnityEngine; namespace RoR2.Items; public class HeadstomperBodyBehavior : BaseItemBodyBehavior { private GameObject headstompersControllerObject; [ItemDefAssociation(useOnServer = true, useOnClient = false)] private static ItemDef GetItemDef() { return RoR2Content.Items.FallBoots; } private void OnEnable() { headstompersControllerObject = Object.Instantiate(LegacyResourcesAPI.Load("Prefabs/NetworkedObjects/HeadstompersController")); headstompersControllerObject.GetComponent().AttachToGameObjectAndSpawn(base.body.gameObject); } private void OnDisable() { if ((bool)headstompersControllerObject) { Object.Destroy(headstompersControllerObject); headstompersControllerObject = null; } } }