using UnityEngine; namespace RoR2.Orbs; public class HauntOrb : Orb { public float timeToArrive; public float scale; public override void Begin() { base.duration = timeToArrive + Random.Range(0f, 0.4f); EffectData effectData = new EffectData { scale = scale, origin = origin, genericFloat = base.duration }; effectData.SetHurtBoxReference(target); EffectManager.SpawnEffect(OrbStorageUtility.Get("Prefabs/Effects/OrbEffects/HauntOrbEffect"), effectData, transmit: true); } public override void OnArrival() { if ((bool)target) { HealthComponent healthComponent = target.healthComponent; if ((bool)healthComponent && (bool)healthComponent.body) { healthComponent.body.AddTimedBuff(RoR2Content.Buffs.AffixHaunted, 15f); } } } }