using UnityEngine; namespace RoR2.Skills; [CreateAssetMenu(menuName = "RoR2/SkillDef/SeekerWeaponSkillDef", fileName = "New SeekerSkillDef.asset")] public class SeekerWeaponSkillDef : SteppedSkillDef { public bool targetTrackingIndicator; public GameObject crosshairOverridePrefab; }