using TMPro; using UnityEngine; namespace RoR2.UI; public class AmbientLevelDisplay : MonoBehaviour { public TextMeshProUGUI text; private int lastLevel = -1; private void Update() { int num = -1; if ((bool)Run.instance) { num = Run.instance.ambientLevelFloor; } if (num != lastLevel) { string text = "-"; if ((bool)Run.instance) { text = num.ToString(); } this.text.text = Language.GetStringFormatted("AMBIENT_LEVEL_DISPLAY_FORMAT", text); lastLevel = num; } } }