using UnityEngine; namespace RoR2; public static class AnimationParameters { public static readonly int isMoving = Animator.StringToHash("isMoving"); public static readonly int turnAngle = Animator.StringToHash("turnAngle"); public static readonly int isGrounded = Animator.StringToHash("isGrounded"); public static readonly int mainRootPlaybackRate = Animator.StringToHash("mainRootPlaybackRate"); public static readonly int forwardSpeed = Animator.StringToHash("forwardSpeed"); public static readonly int rightSpeed = Animator.StringToHash("rightSpeed"); public static readonly int upSpeed = Animator.StringToHash("upSpeed"); public static readonly int walkSpeed = Animator.StringToHash("walkSpeed"); public static readonly int isSprinting = Animator.StringToHash("isSprinting"); public static readonly int aimWeight = Animator.StringToHash("aimWeight"); }