using UnityEngine; namespace RoR2; [RequireComponent(typeof(Rigidbody))] public class AntiGravityForce : MonoBehaviour { public Rigidbody rb; [Tooltip("How much to oppose gravity. A value of 1 means it is unaffected by gravity.")] public float antiGravityCoefficient; private void FixedUpdate() { rb.AddForce(-Physics.gravity * antiGravityCoefficient, ForceMode.Acceleration); } }