using System; using UnityEngine; using UnityEngine.AddressableAssets; namespace RoR2; [Serializable] public class AssetReferenceScene : AssetReference { public AssetReferenceScene(string guid) : base(guid) { } public override bool ValidateAsset(string path) { if (base.ValidateAsset(path)) { return path.EndsWith(".unity", StringComparison.OrdinalIgnoreCase); } return false; } public override bool ValidateAsset(UnityEngine.Object obj) { bool num = base.ValidateAsset(obj); bool flag = false; return num && flag; } }