using UnityEngine; namespace RoR2; [RequireComponent(typeof(SphereCollider))] public class DisableCollisionsIfInTrigger : MonoBehaviour { public Collider colliderToIgnore; private SphereCollider trigger; public void Awake() { trigger = GetComponent(); } private void OnTriggerEnter(Collider other) { if ((bool)trigger) { Vector3 position = base.transform.position; Vector3 position2 = other.transform.position; float num = trigger.radius * Mathf.Max(base.transform.lossyScale.x, base.transform.lossyScale.y, base.transform.lossyScale.z); float num2 = num * num; if ((position - position2).sqrMagnitude < num2) { Physics.IgnoreCollision(colliderToIgnore, other); } } } }