using UnityEngine; namespace RoR2; public class EnableOnMecanimFloat : MonoBehaviour { public Animator animator; [Tooltip("The name of the mecanim variable to compare against")] public string animatorString; [Tooltip("The minimum value at which the objects are enabled")] public float minFloatValue; [Tooltip("The maximum value at which the objects are enabled")] public float maxFloatValue; public GameObject[] objectsToEnable; public GameObject[] objectsToDisable; private bool wasWithinRange; private void Update() { if (!animator) { return; } float @float = animator.GetFloat(animatorString); bool flag = Mathf.Clamp(@float, minFloatValue, maxFloatValue) == @float; if (flag != wasWithinRange) { GameObject[] array = objectsToEnable; for (int i = 0; i < array.Length; i++) { array[i].SetActive(flag); } array = objectsToDisable; for (int i = 0; i < array.Length; i++) { array[i].SetActive(!flag); } wasWithinRange = flag; } } }