using UnityEngine; namespace RoR2; public class LightScaleFromParent : MonoBehaviour { private void Start() { Light component = GetComponent(); if ((bool)component) { float range = component.range; Vector3 lossyScale = base.transform.lossyScale; component.range = range * Mathf.Max(lossyScale.x, lossyScale.y, lossyScale.z); } } }