using System; using UnityEngine; namespace RoR2; [Serializable] public struct PitchYawPair { public static readonly PitchYawPair zero = new PitchYawPair(0f, 0f); public float pitch; public float yaw; public PitchYawPair(float pitch, float yaw) { this.pitch = pitch; this.yaw = yaw; } public static PitchYawPair Lerp(PitchYawPair a, PitchYawPair b, float t) { float num = Mathf.LerpAngle(a.pitch, b.pitch, t); float num2 = Mathf.LerpAngle(a.yaw, b.yaw, t); return new PitchYawPair(num, num2); } public static PitchYawPair SmoothDamp(PitchYawPair current, PitchYawPair target, ref PitchYawPair velocity, float smoothTime, float maxSpeed) { float num = Mathf.SmoothDampAngle(current.pitch, target.pitch, ref velocity.pitch, smoothTime, maxSpeed); float num2 = Mathf.SmoothDampAngle(current.yaw, target.yaw, ref velocity.yaw, smoothTime, maxSpeed); return new PitchYawPair(num, num2); } }