using UnityEngine; namespace RoR2; public class SubmitCommandCall : MonoBehaviour { public string cmdPrimary; public bool onlyExecutePrimaryOnLocalPlayer; public string cmdAlternate; public bool onlyExecuteAlternateOnLocalPlayer; public string cmdTertiary; public bool onlyExecuteTertiaryOnLocalPlayer; public bool doForEveryActiveTarget = true; public void SubmitPrimaryCmd() { if (!string.IsNullOrEmpty(cmdPrimary)) { Console.instance.SubmitCmd(null, cmdPrimary); } } public void SubmitAlternateCmd() { if (!string.IsNullOrEmpty(cmdAlternate)) { Console.instance.SubmitCmd(null, cmdPrimary); } } public void SubmitTertiaryCmd() { if (!string.IsNullOrEmpty(cmdTertiary)) { Console.instance.SubmitCmd(null, cmdTertiary); } } public void SubmitPrimaryCmdOnLocalPlayer() { if (string.IsNullOrEmpty(cmdPrimary)) { return; } if (!onlyExecutePrimaryOnLocalPlayer && doForEveryActiveTarget) { bool flag = false; foreach (NetworkUser readOnlyLocalPlayers in NetworkUser.readOnlyLocalPlayersList) { if ((bool)readOnlyLocalPlayers) { Console.instance.SubmitCmd(readOnlyLocalPlayers, cmdPrimary); flag = true; } } if (!flag) { Console.instance.SubmitCmd(NetworkUser.readOnlyLocalPlayersList[0], cmdPrimary); } } else { Console.instance.SubmitCmd(NetworkUser.readOnlyLocalPlayersList[0], cmdPrimary); } } public void SubmitAlternateCmdOnLocalPlayer() { if (string.IsNullOrEmpty(cmdAlternate)) { return; } if (!onlyExecuteAlternateOnLocalPlayer && doForEveryActiveTarget) { bool flag = false; foreach (NetworkUser readOnlyLocalPlayers in NetworkUser.readOnlyLocalPlayersList) { if ((bool)readOnlyLocalPlayers) { Console.instance.SubmitCmd(readOnlyLocalPlayers, cmdAlternate); flag = true; } } if (!flag) { Console.instance.SubmitCmd(NetworkUser.readOnlyLocalPlayersList[0], cmdAlternate); } } else { Console.instance.SubmitCmd(NetworkUser.readOnlyLocalPlayersList[0], cmdAlternate); } } public void SubmitTertiaryCmdOnLocalPlayer() { if (string.IsNullOrEmpty(cmdTertiary)) { return; } if (!onlyExecuteTertiaryOnLocalPlayer && doForEveryActiveTarget) { bool flag = false; foreach (NetworkUser readOnlyLocalPlayers in NetworkUser.readOnlyLocalPlayersList) { if ((bool)readOnlyLocalPlayers) { Console.instance.SubmitCmd(readOnlyLocalPlayers, cmdTertiary); flag = true; } } if (!flag) { Console.instance.SubmitCmd(NetworkUser.readOnlyLocalPlayersList[0], cmdTertiary); } } else { Console.instance.SubmitCmd(NetworkUser.readOnlyLocalPlayersList[0], cmdTertiary); } } }