using UnityEngine; namespace RoR2; public class SyncFlickerLightToAnimateShaderAlpha : MonoBehaviour { [SerializeField] private AnimateShaderAlpha animateShaderAlpha; [SerializeField] private FlickerLight flickerLight; private float startingIntensity = 1f; private AnimationCurve acCurve; private void Start() { startingIntensity = animateShaderAlpha.alphaCurve.Evaluate(0f); } private void OnEnable() { flickerLight.UpdateLightIntensityMultiplier(startingIntensity); acCurve = animateShaderAlpha.alphaCurve; } private void Update() { if (animateShaderAlpha.enabled && flickerLight.enabled) { flickerLight.UpdateLightIntensityMultiplier(acCurve.Evaluate(animateShaderAlpha.time / animateShaderAlpha.timeMax)); } } }