using System; using UnityEngine; namespace RoR2; public class UnlockableGranter : MonoBehaviour { [Obsolete("'unlockableString' will be discontinued. Use 'unlockableDef' instead.", false)] [Tooltip("'unlockableString' will be discontinued. Use 'unlockableDef' instead.")] public string unlockableString; public UnlockableDef unlockableDef; public void GrantUnlockable(Interactor interactor) { string value = unlockableString; if (!unlockableDef && !string.IsNullOrEmpty(value)) { unlockableDef = UnlockableCatalog.GetUnlockableDef(value); } CharacterBody component = interactor.GetComponent(); if ((bool)component) { Run.instance.GrantUnlockToSinglePlayer(unlockableDef, component); } } }