using UnityEngine; using UnityEngine.EventSystems; namespace RoR2; public class VoiceIcon : UIBehaviour { public GameObject MutedIcon; public GameObject SilentIcon; public GameObject SpeakingIcon; public GameObject UnavailableIcon; private PlatformID playerId; private bool isLocalMuted; private bool waitForInitialization; private float retryCount; private bool doUserRetry; private int togglePressedCount; protected override void OnDestroy() { base.OnDestroy(); } protected override void Awake() { base.Awake(); togglePressedCount = 0; if (!PlatformSystems.lobbyManager.HasMPLobbyFeature(MPLobbyFeatures.Voice)) { base.gameObject.SetActive(value: false); return; } MutedIcon.SetActive(value: false); SilentIcon.SetActive(value: false); SpeakingIcon.SetActive(value: false); UnavailableIcon.SetActive(value: false); } public virtual void Refresh() { } public void Update() { } public void SetFromPlayerId(PlatformID playerUserID) { } public void ToggleMute() { UnavailableIcon.SetActive(value: false); MutedIcon.SetActive(value: false); SilentIcon.SetActive(value: true); SpeakingIcon.SetActive(value: false); } }