using System; using UnityEngine; namespace RoR2; [Obsolete] public class WarCryOnCombatDisplayController : MonoBehaviour { private CharacterBody body; [Tooltip("The child gameobject to enable when the warcry is ready.")] public GameObject readyIndicator; public void Start() { CharacterModel component = base.transform.root.gameObject.GetComponent(); if ((bool)component) { body = component.body; } UpdateReadyIndicator(); } public void FixedUpdate() { UpdateReadyIndicator(); } private void UpdateReadyIndicator() { bool active = (bool)body && IsBodyWarCryReady(body); readyIndicator.SetActive(active); } private static bool IsBodyWarCryReady(CharacterBody body) { return false; } }