using System; using UnityEngine; using UnityEngine.Rendering.PostProcessing; [Serializable] [PostProcess(typeof(SceneTintRenderer), PostProcessEvent.BeforeTransparent, "PostProcess/SceneTint", true)] public sealed class SceneTint : PostProcessEffectSettings { [Range(0f, 1f)] [Tooltip("The intensity of the tint.")] public FloatParameter tintIntensity = new FloatParameter { value = 0.5f }; }