using UnityEngine; public class SetRandomRotation : MonoBehaviour { public bool setRandomXRotation; public bool setRandomYRotation; public bool setRandomZRotation; private void Start() { Vector3 localEulerAngles = base.transform.localEulerAngles; if (setRandomXRotation) { float x = Random.Range(0f, 359f); localEulerAngles.x = x; } if (setRandomYRotation) { float y = Random.Range(0f, 359f); localEulerAngles.y = y; } if (setRandomZRotation) { float z = Random.Range(0f, 359f); localEulerAngles.z = z; } base.transform.localEulerAngles = localEulerAngles; } private void Update() { } }