using System; using UnityEngine; using UnityEngine.Rendering.PostProcessing; [Serializable] [PostProcess(typeof(SobelOutlineRenderer), PostProcessEvent.BeforeTransparent, "PostProcess/SobelOutline", true)] public sealed class SobelOutline : PostProcessEffectSettings { [Range(0f, 5f)] [Tooltip("The intensity of the outline.")] public FloatParameter outlineIntensity = new FloatParameter { value = 0.5f }; [Range(0f, 10f)] [Tooltip("The falloff of the outline.")] public FloatParameter outlineScale = new FloatParameter { value = 1f }; }