[! Important !] ## If enabled, items from this mod will use default recommended values. Otherwise, the mod will use values of your choice. # Setting type: Boolean # Default value: true Ignore Balance Config = true [Equipment: Fragile Mask] ## Base damage multiplier while active # Setting type: Single # Default value: 10 DamageMultiplier = 10 ## If true, the item's effect will be active for an extra second after turning it off # Setting type: Boolean # Default value: false LingeringEffect = false # Setting type: Single # Default value: 3 Cooldown = 3 ## Can be rolled by the Artifact of Enigma # Setting type: Boolean # Default value: false Enigma Compatible = false ## Can be rolled by the Bottled Chaos item from the Survivors of the Void DLC # Setting type: Boolean # Default value: false Can Be Randomly Triggered = false [Equipment: From Omar With Love] # Setting type: Single # Default value: 60 Cooldown = 60 ## Can be rolled by the Artifact of Enigma # Setting type: Boolean # Default value: false Enigma Compatible = false ## Can be rolled by the Bottled Chaos item from the Survivors of the Void DLC # Setting type: Boolean # Default value: false Can Be Randomly Triggered = false [Equipment: Gate Chalice] # Setting type: Single # Default value: 60 Cooldown = 60 ## Can be rolled by the Artifact of Enigma # Setting type: Boolean # Default value: false Enigma Compatible = false ## Can be rolled by the Bottled Chaos item from the Survivors of the Void DLC # Setting type: Boolean # Default value: false Can Be Randomly Triggered = false [Equipment: Legendary Mask] ## Life time of the Wisp (in seconds) # Setting type: Single # Default value: 45 Duration = 45 ## Damage multiplier of the Wisp (in %) # Setting type: Single # Default value: 300 WispDamage = 300 ## Health multiplier of the Wisp (in %) # Setting type: Single # Default value: 200 WispHealth = 200 ## Skill cooldown reduction multiplier of the Wisp (in %) # Setting type: Single # Default value: 50 WispCDR = 50 ## Attack speed multiplier of the Wisp (in %) # Setting type: Single # Default value: 150 WispAttackSpeed = 150 ## How many Wisps can be active at once # Setting type: Int32 # Default value: 3 SummonLimit = 3 # Setting type: Single # Default value: 140 Cooldown = 140 ## Can be rolled by the Artifact of Enigma # Setting type: Boolean # Default value: true Enigma Compatible = true ## Can be rolled by the Bottled Chaos item from the Survivors of the Void DLC # Setting type: Boolean # Default value: true Can Be Randomly Triggered = true [Equipment: Mechanical Arm] ## Critical Strike chance bonus when carrying this item # Setting type: Single # Default value: 5 BaseCrit = 5 ## Swing damage (in %) # Setting type: Single # Default value: 1000 Damage = 1000 ## How much more damage (in %) should the swing do for each Critical Strike dealt before activation # Setting type: Single # Default value: 200 DamageBonusPerCharge = 200 ## Swing proc coefficient # Setting type: Single # Default value: 1 ProcCoefficient = 1 # Setting type: Single # Default value: 20 Cooldown = 20 ## Can be rolled by the Artifact of Enigma # Setting type: Boolean # Default value: true Enigma Compatible = true ## Can be rolled by the Bottled Chaos item from the Survivors of the Void DLC # Setting type: Boolean # Default value: false Can Be Randomly Triggered = false [Equipment: Ratio Equalizer] ## Effect radius (in meters) # Setting type: Single # Default value: 60 Radius = 60 # Setting type: Single # Default value: 45 Cooldown = 45 ## Can be rolled by the Artifact of Enigma # Setting type: Boolean # Default value: true Enigma Compatible = true ## Can be rolled by the Bottled Chaos item from the Survivors of the Void DLC # Setting type: Boolean # Default value: false Can Be Randomly Triggered = false [Equipment: Regurgitator] ## Amount of items to drop from decomposed Equipment # Setting type: Int32 # Default value: 3 Amount = 3 ## Chance of dropping Item Scrap, White # Setting type: Single # Default value: 80 WhiteChance = 80 ## Chance of dropping Item Scrap, Green # Setting type: Single # Default value: 16 GreenChance = 16 ## Chance of dropping Item Scrap, Red # Setting type: Single # Default value: 1 RedChance = 1 ## Chance of dropping Item Scrap, Yellow # Setting type: Single # Default value: 3 YellowChance = 3 # Setting type: Single # Default value: 80 Cooldown = 80 ## Can be rolled by the Artifact of Enigma # Setting type: Boolean # Default value: false Enigma Compatible = false ## Can be rolled by the Bottled Chaos item from the Survivors of the Void DLC # Setting type: Boolean # Default value: false Can Be Randomly Triggered = false [Equipment: Vintage Microphone] ## Deafen debuff duration (in seconds) # Setting type: Single # Default value: 15 Duration = 15 ## How far should it launch the owner when used mid-air (in meters) # Setting type: Single # Default value: 20 BoostDistance = 20 ## Movement speed reduction to Deafened enemies (in %) # Setting type: Single # Default value: 50 MoveSpeedReduction = 50 ## Armor reduction to Deafened enemies # Setting type: Single # Default value: 20 ArmorReduction = 20 ## Attack speed reduction to Deafened enemies (in %) # Setting type: Single # Default value: 50 AttackSpeedReduction = 50 ## Damage reduction to Deafened enemies (in %) # Setting type: Single # Default value: 30 DamageReduction = 30 # Setting type: Single # Default value: 60 Cooldown = 60 ## Can be rolled by the Artifact of Enigma # Setting type: Boolean # Default value: true Enigma Compatible = true ## Can be rolled by the Bottled Chaos item from the Survivors of the Void DLC # Setting type: Boolean # Default value: false Can Be Randomly Triggered = false [Equipment: Warning System] ## Charge zone base radius (in meters) # Setting type: Single # Default value: 75 BaseRadius = 75 ## Zone charge time (in seconds) # Setting type: Single # Default value: 45 ChargeTime = 45 ## Total enemy spawn waves while charging # Setting type: Int32 # Default value: 4 TotalWaves = 4 # Setting type: Single # Default value: 75 Cooldown = 75 ## Can be rolled by the Artifact of Enigma # Setting type: Boolean # Default value: true Enigma Compatible = true ## Can be rolled by the Bottled Chaos item from the Survivors of the Void DLC # Setting type: Boolean # Default value: true Can Be Randomly Triggered = true [Equipment: Wirehack Wrench] ## Amount of items to drop from the hacked printer # Setting type: Int32 # Default value: 1 Amount = 1 # Setting type: Single # Default value: 45 Cooldown = 45 ## Can be rolled by the Artifact of Enigma # Setting type: Boolean # Default value: false Enigma Compatible = false ## Can be rolled by the Bottled Chaos item from the Survivors of the Void DLC # Setting type: Boolean # Default value: false Can Be Randomly Triggered = false [Item: Ceremony of Perdition] ## Crit chance bonus for the first stack of this item (in %) # Setting type: Single # Default value: 5 BaseCrit = 5 ## Fractional damage on mark trigger (in %) # Setting type: Single # Default value: 10 Damage = 10 ## Fractional damage on mark trigger for each additional stack of this item (in %) # Setting type: Single # Default value: 10 DamagePerStack = 10 ## How long should the crit mark last (in seconds) # Setting type: Single # Default value: 10 Duration = 10 ## Hits shared to other enemies can proc item effects # Setting type: Boolean # Default value: false CanProc = false [Item: Charger Upgrade Module] ## Passive shield bonus for the first stack of this item (in %) # Setting type: Single # Default value: 6 PassiveShield = 6 ## Passive shield bonus for additional stacks of this item (in %) # Setting type: Single # Default value: 0 PassiveShieldPerStack = 0 ## How much shield to add based on current shield (in %) # Setting type: Single # Default value: 100 ShieldBonus = 100 ## How much shield to add based on current shield for each additional stack of this item (in %) # Setting type: Single # Default value: 100 ShieldBonusPerStack = 100 ## How much faster should shield recharge (in %) # Setting type: Single # Default value: 50 RechargeBoost = 50 ## How much faster should shield recharge for each additional stack of this item (in %) # Setting type: Single # Default value: 50 RechargeBoostPerStack = 50 [Item: Choc Chip] ## Extra buff duration (in seconds) # Setting type: Single # Default value: 1 BuffDuration = 1 ## Extra buff duration for each additional stack of this item (in seconds) # Setting type: Single # Default value: 1 BuffDurationPerStack = 1 ## Reduce debuff duration by this amount (in seconds) # Setting type: Single # Default value: 0.2 DebuffDuration = 0.2 ## Reduce debuff duration by this amount for each additional stack of this item (in seconds) # Setting type: Single # Default value: 0.2 DebuffDurationPerStack = 0.2 ## Which buffs/debuffs should this item NOT affect? Uses internal names of the buffs. # Setting type: String # Default value: bdMedkitHeal,bdHiddenInvincibility,bdVoidFogMild,bdVoidFogStrong,bdVoidRaidCrabWardWipeFog Ignored Buff Names = bdMedkitHeal,bdHiddenInvincibility,bdVoidFogMild,bdVoidFogStrong,bdVoidRaidCrabWardWipeFog [Item: Constant Flow] ## Movement speed increase (in %) # Setting type: Single # Default value: 7 MoveSpeed = 7 ## Movement speed increase for each additional stack of this item (in %) # Setting type: Single # Default value: 7 MoveSpeedPerStack = 7 ## Slowing effect reduction (in %) # Setting type: Single # Default value: 20 SlowReduction = 20 ## Slowing effect reduction for each additional stack of this item (in %) # Setting type: Single # Default value: 20 SlowReductionPerStack = 20 ## How much should rooting effects slow you down (in %) # Setting type: Single # Default value: 90 InitialRootSlow = 90 ## Reduction of the slowing effect from roots for each additional stack of this item (in %) # Setting type: Single # Default value: 10 RootSlowReductionPerStack = 10 [Item: Contraband Gunpowder] ## Explosion damage (in %) # Setting type: Single # Default value: 300 Damage = 300 ## Explosion damage for each additional stack of this item (in %) # Setting type: Single # Default value: 240 DamagePerStack = 240 ## Explosion radius (in meters) # Setting type: Single # Default value: 15 Radius = 15 ## Explosion radius for each additional stack of this item (in meters) # Setting type: Single # Default value: 3 RadiusPerStack = 3 ## Explosion proc coefficient (in %) # Setting type: Single # Default value: 1 ProcCoefficient = 1 ## Chance on kill to drop a powder flask pickup (in %) # Setting type: Single # Default value: 25 FlaskDropChance = 25 [Item: Crystallized World] ## Freeze duration (in seconds) # Setting type: Single # Default value: 5 FreezeTime = 5 ## Total freeze pulses per Teleporter event # Setting type: Int32 # Default value: 2 Pulses = 2 ## Extra freeze pulses per Teleporter event for each additional stack of this item # Setting type: Int32 # Default value: 1 PulsesPerStack = 1 ## The minimum radius of the freezing pulse. If the holdout zone is smaller than this (for example, if it's a Commencement Pillar), the pulse will not become smaller, and will retain this value # Setting type: Single # Default value: 60 MinPulseRadius = 60 [Item: Cup of Expresso] ## Maximum amount of Express Boost buff stacks # Setting type: Int32 # Default value: 3 MaxBuffs = 3 ## More maximum amount of Express Boost buff stacks for each additional stack of this item # Setting type: Int32 # Default value: 2 MaxBuffsPerStack = 2 ## Movement speed and attack speed increase per Express Boost stack (in %) # Setting type: Single # Default value: 10 BoostPower = 10 [Item: Cutesy Bow] ## Armor increase from this item # Setting type: Single # Default value: 30 Armor = 30 ## How many hits does this item protect you from until it turns into the weaker version # Setting type: Int32 # Default value: 100 Hits = 100 ## How much time should pass between each hit to affect the remaining hit counter. ## Prevents the item from breaking too quickly from multi-hits (e.g. Wisps) and damage-over-time effects (e.g. Blazing elites, Void Fields). # Setting type: Single # Default value: 0.5 BreakTimer = 0.5 ## Armor increase from Frayed Bow (the weaker version of the item) # Setting type: Single # Default value: 2 BrokenArmor = 2 ## If enabled, Frayed Bow will be untiered instead of white tier, making it unscrappable. # Setting type: Boolean # Default value: false Untiered Frayed Bow = false [Item: Devil s Cry] ## Critical strike chance from the first stack of this item # Setting type: Single # Default value: 10 BaseCrit = 10 ## Every X crits, this item will trigger # Setting type: Int32 # Default value: 9 CritInterval = 9 ## Base damage of each slash (in %) # Setting type: Single # Default value: 300 DamagePerSlash = 300 ## Radius of the slash barrage (in m) # Setting type: Single # Default value: 6 Radius = 6 ## Radius of the slash barrage for each additional stack of this item (in m) # Setting type: Single # Default value: 1.2 RadiusPerStack = 1.2 ## Proc coefficient of each slash # Setting type: Single # Default value: 0.5 ProcCoefficient = 0.5 ## Slash count for the first stack of this item # Setting type: Int32 # Default value: 3 SlashCount = 3 ## Extra slash count for each additional stack of this item # Setting type: Int32 # Default value: 2 SlashCountPerStack = 2 [Item: Donut] ## How much flat HP the healing orbs regenerate # Setting type: Single # Default value: 8 FlatHealing = 8 ## How much HP the healing orbs regenerate (in %) # Setting type: Single # Default value: 10 FractionalHealing = 10 ## How much HP the healing orbs regenerate (in %) # Setting type: Single # Default value: 10 FractionalHealingPerStack = 10 [Item: Failed Experiment] ## Radius of the AoE status infliction (in meters) # Setting type: Single # Default value: 15 Radius = 15 ## Radius of the AoE status infliction for each additional stack of this item (in meters) # Setting type: Single # Default value: 3 RadiusPerStack = 3 ## Duration of the inflicted status (in seconds) # Setting type: Single # Default value: 8 Duration = 8 ## Duration of the inflicted status for each additional stack of this item (in seconds) # Setting type: Single # Default value: 4 DurationPerStack = 4 [Item: Faulty Spotter] ## Time between each enemy scan (in seconds) # Setting type: Single # Default value: 30 Interval = 30 ## Time until next enemy scan if no enemies were found (in seconds) # Setting type: Single # Default value: 3 NoEnemiesRetryTime = 3 ## Debuff duration (in seconds) # Setting type: Single # Default value: 7 Duration = 7 [Item: Gachapon Coin] ## Crit chance (in %) # Setting type: Single # Default value: 0.5 PassiveCritBonus = 0.5 ## Crit chance for each additional stack of this item (in %) # Setting type: Single # Default value: 0.5 PassiveCritBonusPerStack = 0.5 ## Attack speed (in %) # Setting type: Single # Default value: 1 PassiveAttackSpeedBonus = 1 ## Attack speed for each additional stack of this item (in %) # Setting type: Single # Default value: 1 PassiveAttackSpeedBonusPerStack = 1 ## Crit chance increase per Shrine of Chance activation (in %) # Setting type: Single # Default value: 3 CritBonus = 3 ## Crit chance increase per Shrine of Chance activation for each additional stack of this item (in %) # Setting type: Single # Default value: 3 CritBonusPerStack = 3 ## Attack speed increase per Shrine of Chance activation (in %) # Setting type: Single # Default value: 5 AttackSpeedBonus = 5 ## Attack speed increase per Shrine of Chance activation for each additional stack of this item (in %) # Setting type: Single # Default value: 5 AttackSpeedBonusPerStack = 5 [Item: Ghost Apple] ## Regeneration increase from this item (in HP/s) # Setting type: Single # Default value: 2 Regen = 2 ## How long should the item last until it turns into the weaker version (in minutes) # Setting type: Single # Default value: 20 Minutes = 20 ## Regen increase from Apple Stem (the weaker version of the item) # Setting type: Single # Default value: 0.1 RegenWeak = 0.1 ## If enabled, Apple Stem will be untiered instead of white tier, making it unscrappable. # Setting type: Boolean # Default value: false Untiered Apple Stem = false [Item: Hiker s Backpack] ## Additional charges to all skills # Setting type: Int32 # Default value: 1 Charges = 1 ## Additional charges to all skills for each additional stack of this item # Setting type: Int32 # Default value: 1 ChargesPerStack = 1 ## Cooldown reduction to all skills for the first stack of this item # Setting type: Single # Default value: 15 CDR = 15 ## Should the item increase the limit on Engineer turrets that you can place? # Setting type: Boolean # Default value: true IncreaseEngiTurretLimit = true [Item: Inoperative Nanomachines] ## How much health should the user have at least to trigger the item (in %) # Setting type: Single # Default value: 30 MinHealth = 30 ## How much health should the user have at most to trigger the item (in %) # Setting type: Single # Default value: 70 MaxHealth = 70 ## How much armor should the item give when active # Setting type: Single # Default value: 25 Armor = 25 ## How much armor should the item give when active for each additional stack of this item # Setting type: Single # Default value: 25 ArmorPerStack = 25 [Item: Manuscript] ## Stat increase amount for each stack of this item (in %) # Setting type: Single # Default value: 10 StatBonus = 10 [Item: Marwan s Ash/Light/Weapon] ## Base damage # Setting type: Single # Default value: 4 Damage = 4 ## Base damage for each additional level of the owner # Setting type: Single # Default value: 0.8 DamagePerLevel = 0.8 ## Proc coefficient of the extra hit # Setting type: Single # Default value: 0 ProcCoefficient = 0 ## How much health should the afflicted enemies lose every second on item level 2 (in %) # Setting type: Single # Default value: 0.2 DoTPercent = 0.2 ## How much health should the afflicted enemies lose every second on item level 2 for each additional level of the owner (in %) # Setting type: Single # Default value: 0.02 DoTPercentPerLevel = 0.02 ## How long should the damage over time effect last (in seconds) # Setting type: Single # Default value: 5 DoTDuration = 5 ## Radius of the AoE extra hit on item level 3 (in m) # Setting type: Single # Default value: 7 Radius = 7 ## Radius of the AoE extra hit on item level 3 for each additional level of the owner (in m) # Setting type: Single # Default value: 1 RadiusPerLevel = 1 ## Level required for upgrading from level 1 to level 2 # Setting type: Single # Default value: 17 UpgradeLevel12 = 17 ## Level required for upgrading from level 2 to level 3 # Setting type: Single # Default value: 23 UpgradeLevel23 = 23 ## Stacking this item increases the per-level scaling of this item's effects by this amount (in %, hyperbolic) # Setting type: Single # Default value: 25 StackLevelMultiplier = 25 [Item: Metronome] ## How much crit to add for each successful rhythm beat (in %) # Setting type: Single # Default value: 0.5 CritBonus = 0.5 ## How much crit to add for each successful rhythm beat (in %) # Setting type: Single # Default value: 0.5 CritBonusPerStack = 0.5 ## How early can you press to score a hit (in seconds) # Setting type: Single # Default value: 0.105 BeatWindowEarly = 0.105 ## How late can you press to score a hit (in seconds) # Setting type: Single # Default value: 0.105 BeatWindowLate = 0.105 [Item: Moonglasses] ## How much more damage should Critical Strikes deal (in %) # Setting type: Single # Default value: 150 CritDamageIncrease = 150 ## How much more damage should Critical Strikes deal for each additional stack of this item (in %) # Setting type: Single # Default value: 150 CritDamageIncreasePerStack = 150 [Item: Mystic Sword] ## How many HP should the killed enemy have to trigger this item's effect # Setting type: Single # Default value: 1900 HealthThreshold = 1900 ## Damage bonus for each strong enemy killed (in %) # Setting type: Single # Default value: 2 Damage = 2 ## Maximum damage bonus from the first stack of this item (in %) # Setting type: Single # Default value: 40 MaxDamage = 40 ## Maximum damage bonus for each additional stack of this item (in %) # Setting type: Single # Default value: 20 MaxDamagePerStack = 20 [Item: Nuclear Accelerator] ## Movement speed increase from the first stack of this item (in %) # Setting type: Single # Default value: 10 PassiveSpeed = 10 ## Damage increase for every 1% of speed increase (in %) # Setting type: Single # Default value: 0.25 Damage = 0.25 ## Damage increase for every 1% of speed increase for every additional stack of this item (in %) # Setting type: Single # Default value: 0.25 DamagePerStack = 0.25 ## If true, sprint speed multiplier (x1.45 by default) also increases damage # Setting type: Boolean # Default value: false Sprint Counts = false [Item: Platinum Card] ## How much should the price of the terminal decrease on trigger (in %) # Setting type: Single # Default value: 75 Discount = 75 [Item: Purrfect Headphones] ## How much movement speed to give while active (in %) # Setting type: Single # Default value: 25 MoveSpeed = 25 ## How much movement speed to give while active (in %) # Setting type: Single # Default value: 25 MoveSpeedPerStack = 25 ## How much armor to give while active (in %) # Setting type: Single # Default value: 10 Armor = 10 ## How much armor to give while active (in %) # Setting type: Single # Default value: 10 ArmorPerStack = 10 [Item: Puzzle of Chronos] ## Base regen bonus for all allies (in HP/s) # Setting type: Single # Default value: 3.2 BaseRegenIncrease = 3.2 ## Base regen bonus for all allies for each additional stack of this item (in HP/s) # Setting type: Single # Default value: 3.2 BaseRegenIncreasePerStack = 3.2 ## How much faster should difficulty scale over time (in %) # Setting type: Single # Default value: 30 TimerSpeedIncrease = 30 ## How much faster should difficulty scale over time for each additional stack of this item (in %) # Setting type: Single # Default value: 30 TimerSpeedIncreasePerStack = 30 [Item: Rift Lens] ## How many rifts should spawn # Setting type: Int32 # Default value: 3 BaseRifts = 3 ## How many rifts should spawn for each additional stack of this item # Setting type: Int32 # Default value: 1 RiftsPerStack = 1 [Item: Scratch Ticket] ## Increase all chances by this amount (in %) # Setting type: Single # Default value: 1 ChanceBonus = 1 ## Increase all chances by this amount for each additional stack of this item (in %) # Setting type: Single # Default value: 1 ChanceBonusPerStack = 1 ## Instead of increasing chances by a flat percentage, this item will increase them by a percentage of the original chance. ## For example, if ChanceBonus is 1%, a 26% chance will be increased by 0.26%, which is equal to 1% of 26%. # Setting type: Boolean # Default value: false AlternateBonus = false [Item: Snow Ring] ## Chance to trigger this item's effect (in %) # Setting type: Single # Default value: 33 Chance = 33 ## How many enemies to freeze # Setting type: Int32 # Default value: 1 Targets = 1 ## How many enemies to freeze for each additional stack of this item # Setting type: Int32 # Default value: 1 TargetsPerStack = 1 ## Range of search for nearby enemies to freeze (in meters) # Setting type: Single # Default value: 15 Radius = 15 ## Range of search for nearby enemies to freeze for each additional stack of this item (in meters) # Setting type: Single # Default value: 1 RadiusPerStack = 1 ## Duration of the freeze effect (in seconds) # Setting type: Single # Default value: 2 FreezeDuration = 2 [Item: Spare Wiring] ## Base damage of the sparks (in %) # Setting type: Single # Default value: 200 Damage = 200 ## Base damage of the sparks for each additional stack of this item (in %) # Setting type: Single # Default value: 160 DamagePerStack = 160 ## Base damage of the sparks if dropped by players (in %) # Setting type: Single # Default value: 40 PlayerDamage = 40 ## Base damage of the sparks if dropped by players for each additional stack of this item (in %) # Setting type: Single # Default value: 32 PlayerDamagePerStack = 32 ## Spark proc coefficient # Setting type: Single # Default value: 1 ProcCoefficient = 1 ## How much time should pass between each time a drone drops sparks (in seconds) # Setting type: Single # Default value: 0.3 DroneFireInterval = 0.3 ## How many sparks should a drone drop in each fire cycle # Setting type: Int32 # Default value: 1 DroneFireCount = 1 ## How much time should pass between each time a player drops sparks (in seconds) # Setting type: Single # Default value: 3 PlayerFireInterval = 3 ## How many sparks should a player drop in each fire cycle # Setting type: Int32 # Default value: 5 PlayerFireCount = 5 [Item: Spine Implant] ## Bonus armor against attacks from the back # Setting type: Single # Default value: 20 ArmorAdd = 20 ## Bonus armor against attacks from the back for each additional stack of this item # Setting type: Single # Default value: 20 ArmorAddPerStack = 20 [Item: Stargazer s Records] ## Chance to drop a star on hit (in %) # Setting type: Single # Default value: 12 Chance = 12 ## Star damage (in %) # Setting type: Single # Default value: 250 Damage = 250 ## Star damage for each additional stack of this item (in %) # Setting type: Single # Default value: 200 DamagePerStack = 200 ## Star explosion radius (in meters) # Setting type: Single # Default value: 3 Radius = 3 ## Delay between the hit proc and the star drop (in seconds) # Setting type: Single # Default value: 1 Delay = 1 ## Proc coefficient of the falling star projectile # Setting type: Single # Default value: 1 ProcCoefficient = 1 ## Duration of the buff on pickup (in seconds) # Setting type: Single # Default value: 10 Duration = 10 ## Additional attack speed when buffed (in %) # Setting type: Single # Default value: 5 AttackSpeed = 5 ## Additional attack speed when buffed for each additional stack of this item (in %) # Setting type: Single # Default value: 5 AttackSpeedPerStack = 5 [Item: Super Idol] ## Gold required for full buff power (at starting difficulty level) ## For comparison, a Small Chest costs $25, a Large Chest - $50, a Legendary Chest - $400. # Setting type: Single # Default value: 800 GoldCap = 800 ## Extra maximum HP at full buff power (in %) # Setting type: Single # Default value: 60 HealthBonus = 60 ## Extra armor at full buff power # Setting type: Single # Default value: 60 ArmorBonus = 60 [Item: Ten Commandments of Vyrael] ## Hits required for triggering this item's effect. (Note: the number of hits won't be changed in the item's description.) # Setting type: Int32 # Default value: 10 Hits = 10 [Item: Thought Processor] ## Using a skill with cooldown reduces all other skill cooldowns by this percentage of the used skill's cooldown (in %) # Setting type: Single # Default value: 50 CDR = 50 ## Using a skill with cooldown reduces all other skill cooldowns by this percentage of the used skill's cooldown for each additional stack of this item (in %) # Setting type: Single # Default value: 50 CDRPerStack = 50 [Item: Time Dilator] ## Effect range (in meters) # Setting type: Single # Default value: 18 Radius = 18 ## Projectile slowing effect (in %) # Setting type: Single # Default value: 20 ProjectileSlow = 20 ## Projectile slowing effect for each additional stack of this item (in %) # Setting type: Single # Default value: 20 ProjectileSlowPerStack = 20 ## Enemy slowing effect (in %) # Setting type: Single # Default value: 20 Slow = 20 ## Enemy slowing effect for each additional stack of this item (in %) # Setting type: Single # Default value: 20 SlowPerStack = 20 [Item: Timely Execution] ## Invincibility duration (in seconds) # Setting type: Single # Default value: 7 Duration = 7 ## Invincibility cooldown (in seconds) # Setting type: Single # Default value: 60 Cooldown = 60 ## Invincibility cooldown reduction for each additional stack of this item (in %, hyperbolic) # Setting type: Single # Default value: 50 CooldownReductionPerStack = 50 ## Movement speed increase when buffed (in %) # Setting type: Single # Default value: 30 MoveSpeedBuff = 30 [Item: Treasure Map] ## How long to stay in the treasure zone to unearth the legendary item (in seconds) # Setting type: Single # Default value: 60 UnearthTime = 60 ## Unearth time reduction for each additional stack of this item (in %, hyperbolic) # Setting type: Single # Default value: 25 ReductionPerStack = 25 ## Treasure zone radius (in meters) # Setting type: Single # Default value: 7 Radius = 7 [Item: Vendetta] ## How long should the buff last (in seconds) # Setting type: Single # Default value: 16 Duration = 16 ## How long should the buff last for each additional stack of this item (in seconds) # Setting type: Single # Default value: 4 DurationPerStack = 4 ## How long should the buff last when used by enemies (in seconds) # Setting type: Single # Default value: 0.5 Duration On Enemies = 0.5 ## How long should the buff last when used by enemies for each additional stack of this item (in seconds) # Setting type: Single # Default value: 0.125 Duration On Enemies Per Stack = 0.125 ## Additional attack speed when buffed (in %) # Setting type: Single # Default value: 100 AttackSpeed = 100 ## Additional damage when buffed (in %) # Setting type: Single # Default value: 100 Damage = 100 [Item: Wireless Voltmeter] ## Passive shield bonus for the first stack of this item (in %) # Setting type: Single # Default value: 12 PassiveShield = 12 ## Reflected damage multiplier (in %) # Setting type: Single # Default value: 1600 Damage = 1600 ## Reflected damage multiplier for each additional stack of this item (in %) # Setting type: Single # Default value: 800 DamagePerStack = 800 ## Damage reflection radius (in meters) # Setting type: Single # Default value: 25 Radius = 25