[Equipments.Amethyst] ## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. # Setting type: Boolean # Default value: true Enabled = true ## The base cooldown of the equipment, in seconds. # Setting type: Single # Default value: 8 # Acceptable value range: From 0 to 3.402823E+38 Cooldown = 8 ## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameInternal = CIAmethyst ## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameToken = CLASSICITEMS_AMETHYST_NAME_RENDERED ## Whether the equipment can be granted by Artifact of Enigma. # Setting type: Boolean # Default value: true IsEnigmaCompatible = true ## Whether the equipment can be triggered by Bottled Chaos. # Setting type: Boolean # Default value: true CanBeRandomlyTriggered = true [Equipments.Brooch] ## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. # Setting type: Boolean # Default value: true Enabled = true ## The base cooldown of the equipment, in seconds. # Setting type: Single # Default value: 135 # Acceptable value range: From 0 to 3.402823E+38 Cooldown = 135 ## Multiplier for additional cost of chests spawned by Captain's Brooch. # Setting type: Single # Default value: 0.5 # Acceptable value range: From 0 to 3.402823E+38 ExtraCost = 0.5 ## If true, chests spawned by Captain's Brooch will immediately appear at the target position instead of falling nearby, and will not be destroyed after purchase. # Setting type: Boolean # Default value: false SafeMode = false ## If true, Captain's Brooch will spawn chests directly at the player's position if it can't find a suitable spot nearby. If false, it will fail to spawn the chest and refrain from using an equipment charge. # Setting type: Boolean # Default value: false DoFallbackSpawn = false ## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameInternal = CIBrooch ## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameToken = CLASSICITEMS_BROOCH_NAME_RENDERED ## Whether the equipment can be granted by Artifact of Enigma. # Setting type: Boolean # Default value: true IsEnigmaCompatible = true ## Whether the equipment can be triggered by Bottled Chaos. # Setting type: Boolean # Default value: true CanBeRandomlyTriggered = true [Equipments.Lantern] ## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. # Setting type: Boolean # Default value: true Enabled = true ## Duration of the Safeguard Lantern effect. # Setting type: Single # Default value: 10 # Acceptable value range: From 0 to 3.402823E+38 Duration = 10 ## Base-player-damage/sec applied by Safeguard Lantern. # Setting type: Single # Default value: 0.2 # Acceptable value range: From 0 to 3.402823E+38 Damage = 0.2 ## Radius of the Safeguard Lantern aura. # Setting type: Single # Default value: 25 # Acceptable value range: From 0 to 3.402823E+38 Range = 25 ## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameInternal = CILantern ## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameToken = CLASSICITEMS_LANTERN_NAME_RENDERED ## The base cooldown of the equipment, in seconds. # Setting type: Single # Default value: 45 # Acceptable value range: From 0 to 3.402823E+38 Cooldown = 45 ## Whether the equipment can be granted by Artifact of Enigma. # Setting type: Boolean # Default value: true IsEnigmaCompatible = true ## Whether the equipment can be triggered by Bottled Chaos. # Setting type: Boolean # Default value: true CanBeRandomlyTriggered = true [Equipments.LostDoll] ## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. # Setting type: Boolean # Default value: true Enabled = true ## Fraction of the user's CURRENT health to take from the user when Lost Doll is activated. # Setting type: Single # Default value: 0.25 # Acceptable value range: From 0 to 1 DamageTaken = 0.25 ## Fraction of the user's MAXIMUM health to deal in damage to the closest enemy when Lost Doll is activated. # Setting type: Single # Default value: 5 # Acceptable value range: From 0 to 3.402823E+38 DamageGiven = 5 ## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameInternal = CILostDoll ## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameToken = CLASSICITEMS_LOSTDOLL_NAME_RENDERED ## The base cooldown of the equipment, in seconds. # Setting type: Single # Default value: 45 # Acceptable value range: From 0 to 3.402823E+38 Cooldown = 45 ## Whether the equipment can be granted by Artifact of Enigma. # Setting type: Boolean # Default value: true IsEnigmaCompatible = true ## Whether the equipment can be triggered by Bottled Chaos. # Setting type: Boolean # Default value: true CanBeRandomlyTriggered = true [Equipments.Pillage] ## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. # Setting type: Boolean # Default value: true Enabled = true ## Duration of the buff applied by Pillaged Gold. # Setting type: Single # Default value: 14 # Acceptable value range: From 0 to 3.402823E+38 Duration = 14 ## Money per hit provided during Pillaged Gold effect. # Setting type: Single # Default value: 1 # Acceptable value range: From 0 to 3.402823E+38 Amount = 1 ## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameInternal = CIPillage ## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameToken = CLASSICITEMS_PILLAGE_NAME_RENDERED ## The base cooldown of the equipment, in seconds. # Setting type: Single # Default value: 45 # Acceptable value range: From 0 to 3.402823E+38 Cooldown = 45 ## Whether the equipment can be granted by Artifact of Enigma. # Setting type: Boolean # Default value: true IsEnigmaCompatible = true ## Whether the equipment can be triggered by Bottled Chaos. # Setting type: Boolean # Default value: true CanBeRandomlyTriggered = true [Equipments.Prescriptions] ## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. # Setting type: Boolean # Default value: true Enabled = true ## Duration of the buff applied by Prescriptions. # Setting type: Single # Default value: 11 # Acceptable value range: From 0 to 3.402823E+38 Duration = 11 ## Attack speed added while Prescriptions is active. # Setting type: Single # Default value: 0.4 # Acceptable value range: From 0 to 3.402823E+38 ASpdBoost = 0.4 ## Base damage added while Prescriptions is active. # Setting type: Single # Default value: 10 # Acceptable value range: From 0 to 3.402823E+38 DmgBoost = 10 ## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameInternal = CIPrescriptions ## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameToken = CLASSICITEMS_PRESCRIPTIONS_NAME_RENDERED ## The base cooldown of the equipment, in seconds. # Setting type: Single # Default value: 45 # Acceptable value range: From 0 to 3.402823E+38 Cooldown = 45 ## Whether the equipment can be granted by Artifact of Enigma. # Setting type: Boolean # Default value: true IsEnigmaCompatible = true ## Whether the equipment can be triggered by Bottled Chaos. # Setting type: Boolean # Default value: true CanBeRandomlyTriggered = true [Equipments.SkeletonKey] ## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. # Setting type: Boolean # Default value: true Enabled = true ## Radius around the user to search for chests to open when using Skeleton Key. # Setting type: Single # Default value: 50 # Acceptable value range: From 0 to 3.402823E+38 Radius = 50 ## The base cooldown of the equipment, in seconds. # Setting type: Single # Default value: 90 # Acceptable value range: From 0 to 3.402823E+38 Cooldown = 90 ## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameInternal = CISkeletonKey ## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameToken = CLASSICITEMS_SKELETONKEY_NAME_RENDERED ## Whether the equipment can be granted by Artifact of Enigma. # Setting type: Boolean # Default value: true IsEnigmaCompatible = true ## Whether the equipment can be triggered by Bottled Chaos. # Setting type: Boolean # Default value: true CanBeRandomlyTriggered = true [Equipments.Snowglobe] ## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. # Setting type: Boolean # Default value: true Enabled = true ## Percent chance of freezing each individual enemy for every Snowglobe tick. # Setting type: Single # Default value: 30 # Acceptable value range: From 0 to 100 ProcRate = 30 ## Number of 1-second ticks of Snowglobe duration. # Setting type: Int32 # Default value: 8 # Acceptable value range: From 0 to 2147483647 Duration = 8 ## Duration of freeze applied by Snowglobe. # Setting type: Single # Default value: 1.5 # Acceptable value range: From 0 to 3.402823E+38 FreezeTime = 1.5 ## Duration of slow applied by Snowglobe. # Setting type: Single # Default value: 3 # Acceptable value range: From 0 to 3.402823E+38 SlowTime = 3 ## If true, Snowglobe will slow targets even if they can't be frozen. # Setting type: Boolean # Default value: true SlowUnfreezable = true ## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameInternal = CISnowglobe ## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameToken = CLASSICITEMS_SNOWGLOBE_NAME_RENDERED ## The base cooldown of the equipment, in seconds. # Setting type: Single # Default value: 45 # Acceptable value range: From 0 to 3.402823E+38 Cooldown = 45 ## Whether the equipment can be granted by Artifact of Enigma. # Setting type: Boolean # Default value: true IsEnigmaCompatible = true ## Whether the equipment can be triggered by Bottled Chaos. # Setting type: Boolean # Default value: true CanBeRandomlyTriggered = true [Global] ## If true, disables the Rusty Jetpack gravity reduction while Photon Jetpack is active. If false, there shall be yeet. # Setting type: Boolean # Default value: true CoolYourJets = true [Items.BarbedWire] ## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. # Setting type: Boolean # Default value: true Enabled = true ## AoE radius for the first stack of Barbed Wire. # Setting type: Single # Default value: 5 # Acceptable value range: From 0 to 3.402823E+38 BaseRadius = 5 ## AoE radius to add per additional stack of Barbed Wire. # Setting type: Single # Default value: 1 # Acceptable value range: From 0 to 3.402823E+38 StackRadius = 1 ## AoE damage/sec (as fraction of owner base damage) for the first stack of Barbed Wire. # Setting type: Single # Default value: 0.5 # Acceptable value range: From 0 to 3.402823E+38 BaseDmg = 0.5 ## AoE damage/sec (as fraction of owner base damage) per additional stack of Barbed Wire. # Setting type: Single # Default value: 0.15 # Acceptable value range: From 0 to 3.402823E+38 StackDmg = 0.15 ## If true, Barbed Wire only affects one target at most. If false, Barbed Wire affects every target in range. # Setting type: Boolean # Default value: true OneOnly = true ## If true, deployables (e.g. Engineer turrets) with Barbed Wire will benefit from their master's damage. Deployables usually have 0 damage stat by default, and will not otherwise be able to use Barbed Wire. # Setting type: Boolean # Default value: true InclDeploys = true ## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameInternal = CIBarbedWire ## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameToken = CLASSICITEMS_BARBEDWIRE_NAME_RENDERED ## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. # Setting type: Boolean # Default value: false ItemIsAIBlacklisted = false [Items.BitterRoot] ## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. # Setting type: Boolean # Default value: true Enabled = true ## Linearly-stacking multiplier for health gained from Bitter Root. # Setting type: Single # Default value: 0.08 # Acceptable value range: From 0 to 3.402823E+38 HealthMult = 0.08 ## Cap for health multiplier gained from Bitter Root. # Setting type: Single # Default value: 3 # Acceptable value range: From 0 to 3.402823E+38 HealthCap = 3 ## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameInternal = CIBitterRoot ## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameToken = CLASSICITEMS_BITTERROOT_NAME_RENDERED ## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. # Setting type: Boolean # Default value: false ItemIsAIBlacklisted = false [Items.BoxingGloves] ## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. # Setting type: Boolean # Default value: true Enabled = true ## Percent chance for Boxing Gloves to proc; stacks multiplicatively. # Setting type: Single # Default value: 6 # Acceptable value range: From 0 to 100 ProcChance = 6 ## Multiplier for knockback force vs. grounded targets. # Setting type: Single # Default value: 90 # Acceptable value range: From 0 to 3.402823E+38 ProcForceGrounded = 90 ## Multiplier for knockback force vs. flying targets. # Setting type: Single # Default value: 30 # Acceptable value range: From 0 to 3.402823E+38 ProcForceFlying = 30 ## If false, Boxing Gloves will not proc on bosses. # Setting type: Boolean # Default value: false AffectBosses = false ## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameInternal = CIBoxingGloves ## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameToken = CLASSICITEMS_BOXINGGLOVES_NAME_RENDERED ## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. # Setting type: Boolean # Default value: false ItemIsAIBlacklisted = false [Items.Clover] ## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. # Setting type: Boolean # Default value: true Enabled = true ## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. # Setting type: Boolean # Default value: true ItemIsAIBlacklisted = true ## Percent chance for a Clover drop to happen at first stack -- as such, multiplicative with Rare/Uncommon chances. # Setting type: Single # Default value: 4 # Acceptable value range: From 0 to 100 BaseChance = 4 ## Percent chance for a Clover drop to happen per extra stack. # Setting type: Single # Default value: 1.5 # Acceptable value range: From 0 to 100 StackChance = 1.5 ## Maximum percent chance for a Clover drop on elite kill. # Setting type: Single # Default value: 100 # Acceptable value range: From 0 to 100 CapChance = 100 ## Percent chance for a Clover drop to become Tier 2 at first stack (if it hasn't already become Tier 3). # Setting type: Single # Default value: 1 # Acceptable value range: From 0 to 100 BaseUnc = 1 ## Percent chance for a Clover drop to become Tier 2 per extra stack. # Setting type: Single # Default value: 0.1 # Acceptable value range: From 0 to 100 StackUnc = 0.1 ## Maximum percent chance for a Clover drop to become Tier 2. # Setting type: Single # Default value: 25 # Acceptable value range: From 0 to 100 CapUnc = 25 ## Percent chance for a Clover drop to become Tier 3 at first stack. # Setting type: Single # Default value: 0.01 # Acceptable value range: From 0 to 100 BaseRare = 0.01 ## Percent chance for a Clover drop to become Tier 3 per extra stack. # Setting type: Single # Default value: 0.001 # Acceptable value range: From 0 to 100 StackRare = 0.001 ## Maximum percent chance for a Clover drop to become Tier 3. # Setting type: Single # Default value: 1 # Acceptable value range: From 0 to 100 CapRare = 1 ## Percent chance for a Tier 1 Clover drop to become Equipment instead. # Setting type: Single # Default value: 5 # Acceptable value range: From 0 to 100 BaseEqp = 5 ## If true, all clovers across all living players are counted towards item drops. If false, only the killer's items count. # Setting type: Boolean # Default value: true GlobalStack = true ## If true, deployables (e.g. Engineer turrets) with 56 Leaf Clover will count towards globalStack. # Setting type: Boolean # Default value: false InclDeploys = false ## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameInternal = CIClover ## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameToken = CLASSICITEMS_CLOVER_NAME_RENDERED [Items.Embryo] ## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. # Setting type: Boolean # Default value: true Enabled = true ## Percent chance of triggering an equipment twice. Stacks additively. # Setting type: Single # Default value: 30 # Acceptable value range: From 0 to 100 ProcChance = 30 ## If true, proc chance past 100% can triple-, quadruple-, etc.-proc. # Setting type: Boolean # Default value: true CanMultiproc = true ## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameInternal = CIEmbryo ## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameToken = CLASSICITEMS_EMBRYO_NAME_RENDERED ## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. # Setting type: Boolean # Default value: false ItemIsAIBlacklisted = false [Items.Embryo.SubEnable] ## If false, this equipment's Beating Embryo functionality will be disabled. # Setting type: Boolean # Default value: true PreonAccumulator = true ## If false, this equipment's Beating Embryo functionality will be disabled. # Setting type: Boolean # Default value: true PrimordialCube = true ## If false, this equipment's Beating Embryo functionality will be disabled. # Setting type: Boolean # Default value: true BlastShower = true ## If false, this equipment's Beating Embryo functionality will be disabled. # Setting type: Boolean # Default value: true DisposableMissileLauncher = true ## If false, this equipment's Beating Embryo functionality will be disabled. # Setting type: Boolean # Default value: true OcularHUD = true ## If false, this equipment's Beating Embryo functionality will be disabled. # Setting type: Boolean # Default value: true VolcanicEgg = true ## If false, this equipment's Beating Embryo functionality will be disabled. # Setting type: Boolean # Default value: true JadeElephant = true ## If false, this equipment's Beating Embryo functionality will be disabled. # Setting type: Boolean # Default value: true EccentricVase = true ## If false, this equipment's Beating Embryo functionality will be disabled. # Setting type: Boolean # Default value: true TheCrowdfunder = true ## If false, this equipment's Beating Embryo functionality will be disabled. # Setting type: Boolean # Default value: true MilkyChrysalis = true ## If false, this equipment's Beating Embryo functionality will be disabled. # Setting type: Boolean # Default value: true SuperMassiveLeech = true ## If false, this equipment's Beating Embryo functionality will be disabled. # Setting type: Boolean # Default value: true Recycler = true ## If false, this equipment's Beating Embryo functionality will be disabled. # Setting type: Boolean # Default value: true ForeignFruit = true ## If false, this equipment's Beating Embryo functionality will be disabled. # Setting type: Boolean # Default value: true RoyalCapacitor = true ## If false, this equipment's Beating Embryo functionality will be disabled. # Setting type: Boolean # Default value: true TheBackup = true ## If false, this equipment's Beating Embryo functionality will be disabled. # Setting type: Boolean # Default value: true GnarledWoodsprite = true ## If false, this equipment's Beating Embryo functionality will be disabled. # Setting type: Boolean # Default value: true Sawmerang = true ## If false, this equipment's Beating Embryo functionality will be disabled. # Setting type: Boolean # Default value: true ForgiveMePlease = true ## If false, this equipment's Beating Embryo functionality will be disabled. # Setting type: Boolean # Default value: true RadarScanner = true ## If false, this equipment's Beating Embryo functionality will be disabled. # Setting type: Boolean # Default value: true GoragsOpus = true ## If false, this equipment's Beating Embryo functionality will be disabled. # Setting type: Boolean # Default value: true CI.GiganticAmethyst = true ## If false, this equipment's Beating Embryo functionality will be disabled. # Setting type: Boolean # Default value: true CI.CaptainsBrooch = true ## If false, this equipment's Beating Embryo functionality will be disabled. # Setting type: Boolean # Default value: true CI.PillagedGold = true ## If false, this equipment's Beating Embryo functionality will be disabled. # Setting type: Boolean # Default value: true CI.Prescriptions = true ## If false, this equipment's Beating Embryo functionality will be disabled. # Setting type: Boolean # Default value: true CI.SkeletonKey = true ## If false, this equipment's Beating Embryo functionality will be disabled. # Setting type: Boolean # Default value: true CI.Snowglobe = true ## If false, this equipment's Beating Embryo functionality will be disabled. # Setting type: Boolean # Default value: true TKSAT.Lodestone = true ## If false, this equipment's Beating Embryo functionality will be disabled. # Setting type: Boolean # Default value: true TKSAT.CardboardBox = true ## If false, this equipment's Beating Embryo functionality will be disabled. # Setting type: Boolean # Default value: true TKSAT.QuantumRecombobulator = true ## If false, this equipment's Beating Embryo functionality will be disabled. # Setting type: Boolean # Default value: true TKSAT.CommandTerminal = true ## If false, this equipment's Beating Embryo functionality will be disabled. # Setting type: Boolean # Default value: true TKSAT.CausalCamera = true [Items.FireShield] ## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. # Setting type: Boolean # Default value: true Enabled = true ## Fraction of max health required as damage taken to trigger Fire Shield. # Setting type: Single # Default value: 0.1 # Acceptable value range: From 0 to 1 HealthThreshold = 0.1 ## AoE radius for Fire Shield. # Setting type: Single # Default value: 15 # Acceptable value range: From 0 to 3.402823E+38 BaseRadius = 15 ## AoE damage, based on player base damage, for the first stack of Fire Shield. # Setting type: Single # Default value: 2 # Acceptable value range: From 0 to 3.402823E+38 BaseDmg = 2 ## AoE damage, based on player base damage, per additional stack of Fire Shield. # Setting type: Single # Default value: 0.5 # Acceptable value range: From 0 to 3.402823E+38 StackDmg = 0.5 ## If true, damage to shield and barrier (from e.g. Personal Shield Generator, Topaz Brooch) will not count towards triggering Fire Shield. # Setting type: Boolean # Default value: true RequireHealth = true ## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameInternal = CIFireShield ## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameToken = CLASSICITEMS_FIRESHIELD_NAME_RENDERED ## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. # Setting type: Boolean # Default value: false ItemIsAIBlacklisted = false [Items.GoldenGun] ## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. # Setting type: Boolean # Default value: true Enabled = true ## Maximum multiplier to add to player damage. # Setting type: Single # Default value: 0.4 # Acceptable value range: From 0 to 3.402823E+38 DamageBoost = 0.4 ## Gold required for maximum damage. Scales with difficulty level. # Setting type: Int32 # Default value: 700 # Acceptable value range: From 0 to 2147483647 GoldAmt = 700 ## Inverse-exponential multiplier for reduced GoldAmt per stack (higher = more powerful). # Setting type: Single # Default value: 0.5 # Acceptable value range: From 0 to 0.999 GoldReduc = 0.5 ## If true, deployables (e.g. Engineer turrets) with Golden Gun will benefit from their master's money. # Setting type: Boolean # Default value: true InclDeploys = true ## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameInternal = CIGoldenGun ## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameToken = CLASSICITEMS_GOLDENGUN_NAME_RENDERED ## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. # Setting type: Boolean # Default value: false ItemIsAIBlacklisted = false [Items.HitList] ## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. # Setting type: Boolean # Default value: true Enabled = true ## Time per batch of marked enemies. # Setting type: Single # Default value: 10 # Acceptable value range: From 0 to 3.402823E+38 Cooldown = 10 ## Additive bonus to base damage per marked enemy killed. # Setting type: Single # Default value: 0.5 # Acceptable value range: From 0 to 3.402823E+38 ProcDamage = 0.5 ## Maximum damage bonus from The Hit List. # Setting type: Single # Default value: 20 # Acceptable value range: From 0 to 3.402823E+38 MaxDamage = 20 ## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameInternal = CIHitList ## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameToken = CLASSICITEMS_HITLIST_NAME_RENDERED ## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. # Setting type: Boolean # Default value: false ItemIsAIBlacklisted = false [Items.Imprint] ## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. # Setting type: Boolean # Default value: true Enabled = true ## Base cooldown between Filial Imprinting buffs, in seconds. # Setting type: Single # Default value: 20 # Acceptable value range: From 0 to 3.402823E+38 BaseCD = 20 ## Multiplicative cooldown decrease per additional stack of Filial Imprinting. Caps at a minimum of baseDuration. # Setting type: Single # Default value: 0.1 # Acceptable value range: From 0 to 0.999 StackCDreduc = 0.1 ## Duration of buffs applied by Filial Imprinting. # Setting type: Single # Default value: 5 # Acceptable value range: From 0 to 3.402823E+38 BaseDuration = 5 ## Extra health regen multiplier applied by Filial Imprinting. # Setting type: Single # Default value: 1 # Acceptable value range: From 0 to 3.402823E+38 RegenMod = 1 ## Extra move speed multiplier applied by Filial Imprinting. # Setting type: Single # Default value: 0.5 # Acceptable value range: From 0 to 3.402823E+38 SpeedMod = 0.5 ## Extra attack speed multiplier applied by Filial Imprinting. # Setting type: Single # Default value: 0.5 # Acceptable value range: From 0 to 3.402823E+38 AttackMod = 0.5 ## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameInternal = CIImprint ## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameToken = CLASSICITEMS_IMPRINT_NAME_RENDERED ## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. # Setting type: Boolean # Default value: false ItemIsAIBlacklisted = false [Items.LifeSavings] ## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. # Setting type: Boolean # Default value: true Enabled = true ## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. # Setting type: Boolean # Default value: true ItemIsAIBlacklisted = true ## Money to add to players per second per Life Savings stack (without taking into account InvertCount). # Setting type: Single # Default value: 1 # Acceptable value range: From 0 to 3.402823E+38 GainPerSec = 1 ## With less than InvertCount stacks, number of stacks affects time per interval instead of multiplying money gained. # Setting type: Int32 # Default value: 3 # Acceptable value range: From 0 to 2147483647 InvertCount = 3 ## If true, Life Savings stacks on deployables (e.g. Engineer turrets) will send money to their master. # Setting type: Boolean # Default value: false InclDeploys = false ## If true, Life Savings will continue to work in areas where the run timer is paused (e.g. bazaar). # Setting type: Boolean # Default value: false IgnoreTimestop = false ## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameInternal = CILifeSavings ## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameToken = CLASSICITEMS_LIFESAVINGS_NAME_RENDERED [Items.OldBox] ## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. # Setting type: Boolean # Default value: true Enabled = true ## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. # Setting type: Boolean # Default value: true ItemIsAIBlacklisted = true ## Fraction of max health required as damage taken to trigger Old Box (halved per additional stack). # Setting type: Single # Default value: 0.5 # Acceptable value range: From 0 to 1 HealthThreshold = 0.5 ## AoE radius for Old Box. # Setting type: Single # Default value: 25 # Acceptable value range: From 0 to 3.402823E+38 Radius = 25 ## Duration of fear debuff applied by Old Box. # Setting type: Single # Default value: 2 # Acceptable value range: From 0 to 3.402823E+38 Duration = 2 ## If true, damage to shield and barrier (from e.g. Personal Shield Generator, Topaz Brooch) will not count towards triggering Old Box. # Setting type: Boolean # Default value: true RequireHealth = true ## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameInternal = CIOldBox ## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameToken = CLASSICITEMS_OLDBOX_NAME_RENDERED [Items.Permafrost] ## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. # Setting type: Boolean # Default value: true Enabled = true ## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. # Setting type: Boolean # Default value: true ItemIsAIBlacklisted = true ## Percent chance of triggering Permafrost on hit. Affected by proc coefficient; stacks hyperbolically. # Setting type: Single # Default value: 6 # Acceptable value range: From 0 to 100 ProcChance = 6 ## Duration of freeze applied by Permafrost. # Setting type: Single # Default value: 1.5 # Acceptable value range: From 0 to 3.402823E+38 FreezeTime = 1.5 ## Duration of slow applied by Permafrost. # Setting type: Single # Default value: 3 # Acceptable value range: From 0 to 3.402823E+38 SlowTime = 3 ## If true, Permafrost will slow targets even if they can't be frozen. # Setting type: Boolean # Default value: true SlowUnfreezable = true ## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameInternal = CIPermafrost ## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameToken = CLASSICITEMS_PERMAFROST_NAME_RENDERED [Items.PhotonJetpack] ## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. # Setting type: Boolean # Default value: true Enabled = true ## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. # Setting type: Boolean # Default value: true ItemIsAIBlacklisted = true ## Time in seconds that jump must be released before Photon Jetpack fuel begins recharging. # Setting type: Single # Default value: 1 # Acceptable value range: From 0 to 3.402823E+38 RchDelay = 1 ## Seconds of Photon Jetpack fuel recharged per second realtime. # Setting type: Single # Default value: 1 # Acceptable value range: From 0 to 3.402823E+38 RchRate = 1 ## Seconds of Photon Jetpack fuel capacity at first stack. # Setting type: Single # Default value: 1.6 # Acceptable value range: From 0 to 3.402823E+38 BaseFuel = 1.6 ## Seconds of Photon Jetpack fuel capacity per additional stack. # Setting type: Single # Default value: 1.6 # Acceptable value range: From 0 to 3.402823E+38 StackFuel = 1.6 ## Multiplier for gravity reduction while Photon Jetpack is active. Effectively the thrust provided by the jetpack -- 0 = no effect, 1 = anti-grav, 2 = negative gravity, etc. # Setting type: Single # Default value: 1.2 # Acceptable value range: From 0 to 3.402823E+38 GravMod = 1.2 ## Added to Photon Jetpack's GravMod while the character is falling (negative vertical velocity) to assist in stopping falls. # Setting type: Single # Default value: 2 # Acceptable value range: From 0 to 3.402823E+38 FallBoost = 2 ## What to do when both Photon Jetpack and extra jumps may be used. # Setting type: ExtraJumpInteractionType # Default value: UseJumpsFirst # Acceptable values: Simultaneous, UseJumpsFirst, UseJetpackFirst, ConvertJumpsToFuel ExtraJumpInteraction = UseJumpsFirst ## If ExtraJumpInteraction is ConvertJumpsToFuel: seconds of fuel to provide per extra jump. # Setting type: Single # Default value: 0.8 # Acceptable value range: From 0 to 3.402823E+38 JumpFuel = 0.8 ## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameInternal = CIPhotonJetpack ## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameToken = CLASSICITEMS_PHOTONJETPACK_NAME_RENDERED [Items.RustyJetpack] ## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. # Setting type: Boolean # Default value: true Enabled = true ## Multiplier for gravity reduction (0.0 = no effect, 1.0 = full anti-grav). # Setting type: Single # Default value: 0.5 # Acceptable value range: From 0 to 0.999 GravMod = 0.5 ## Amount added to jump power per stack. # Setting type: Single # Default value: 0.1 # Acceptable value range: From 0 to 3.402823E+38 JumpMult = 0.1 ## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameInternal = CIRustyJetpack ## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameToken = CLASSICITEMS_RUSTYJETPACK_NAME_RENDERED ## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. # Setting type: Boolean # Default value: false ItemIsAIBlacklisted = false [Items.Scepter] ## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. # Setting type: Boolean # Default value: true Enabled = true ## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. # Setting type: Boolean # Default value: true ItemIsAIBlacklisted = true ## If true, TR12-C Gauss Compact will recharge faster to match the additional stock. # Setting type: Boolean # Default value: false EngiTurretAdjustCooldown = false ## If true, TR58-C Carbonizer Mini will recharge faster to match the additional stock. # Setting type: Boolean # Default value: false EngiWalkerAdjustCooldown = false ## If true, any stacks picked up past the first will reroll to other red items. If false, this behavior will only be used for characters which cannot benefit from the item at all. # Setting type: Boolean # Default value: true RerollExtras = true ## If true, Dragon's Breath will use significantly lighter particle effects and no dynamic lighting. # Setting type: Boolean # Default value: false ArtiFlamePerformanceMode = false ## If true, other mods will be able to override default Ancient Scepter skills with their own. # Setting type: Boolean # Default value: true Allow3POverride = true ## Changes what happens when a character whose Utility skill is affected by Ancient Scepter has both Ancient Scepter and Strides of Heresy at the same time. # Setting type: StridesInteractionMode # Default value: ScepterRerolls # Acceptable values: StridesTakesPrecedence, ScepterTakesPrecedence, ScepterRerolls StridesInteractionMode = ScepterRerolls ## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameInternal = CIScepter ## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameToken = CLASSICITEMS_SCEPTER_NAME_RENDERED [Items.SmartShopper] ## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. # Setting type: Boolean # Default value: true Enabled = true ## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. # Setting type: Boolean # Default value: true ItemIsAIBlacklisted = true ## Linear multiplier for money-on-kill increase per stack of Smart Shopper. # Setting type: Single # Default value: 0.25 # Acceptable value range: From 0 to 3.402823E+38 MoneyMult = 0.25 ## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameInternal = CISmartShopper ## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameToken = CLASSICITEMS_SMARTSHOPPER_NAME_RENDERED [Items.SnakeEyes] ## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. # Setting type: Boolean # Default value: true Enabled = true ## Direct additive to percent crit chance per proc per stack of Snake Eyes. # Setting type: Single # Default value: 8 # Acceptable value range: From 0 to 100 CritAdd = 8 ## Maximum number of successive failed shrines to count towards increasing Snake Eyes buff. # Setting type: Int32 # Default value: 6 # Acceptable value range: From 1 to 2147483647 StackCap = 6 ## If true, any chance shrine activation will trigger Snake Eyes on all living players (matches behavior from RoR1). If false, only the purchaser will be affected. # Setting type: Boolean # Default value: true AffectAll = true ## If true, deployables (e.g. Engineer turrets) with Snake Eyes will gain/lose buff stacks whenever their master does. If false, Snake Eyes will not work on deployables at all. # Setting type: Boolean # Default value: true InclDeploys = true ## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameInternal = CISnakeEyes ## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameToken = CLASSICITEMS_SNAKEEYES_NAME_RENDERED ## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. # Setting type: Boolean # Default value: false ItemIsAIBlacklisted = false [Items.Spikestrip] ## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. # Setting type: Boolean # Default value: true Enabled = true ## AoE radius for Spikestrip. # Setting type: Single # Default value: 5 # Acceptable value range: From 0 to 3.402823E+38 BaseRadius = 5 ## AoE duration for the first stack of Spikestrip, in seconds. # Setting type: Single # Default value: 2 # Acceptable value range: From 0 to 3.402823E+38 BaseDuration = 2 ## AoE duration per additional stack of Spikestrip, in seconds. # Setting type: Single # Default value: 1 # Acceptable value range: From 0 to 3.402823E+38 StackDuration = 1 ## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameInternal = CISpikestrip ## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameToken = CLASSICITEMS_SPIKESTRIP_NAME_RENDERED ## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. # Setting type: Boolean # Default value: false ItemIsAIBlacklisted = false [Items.Taser] ## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. # Setting type: Boolean # Default value: true Enabled = true ## Percent chance for Taser to proc. # Setting type: Single # Default value: 7 # Acceptable value range: From 0 to 100 ProcChance = 7 ## Duration of root applied by first Taser stack. # Setting type: Single # Default value: 1.5 # Acceptable value range: From 0 to 3.402823E+38 ProcTime = 1.5 ## Duration of root applied per additional Taser stack. # Setting type: Single # Default value: 0.5 # Acceptable value range: From 0 to 3.402823E+38 StackTime = 0.5 ## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameInternal = CITaser ## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameToken = CLASSICITEMS_TASER_NAME_RENDERED ## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. # Setting type: Boolean # Default value: false ItemIsAIBlacklisted = false [Items.TeleSight] ## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. # Setting type: Boolean # Default value: true Enabled = true ## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. # Setting type: Boolean # Default value: true ItemIsAIBlacklisted = true ## Base percent chance of triggering Telescopic Sight on hit. Affected by proc coefficient. # Setting type: Single # Default value: 1 # Acceptable value range: From 0 to 100 ProcChance = 1 ## Added to ProcChance per extra stack of Telescopic Sight. # Setting type: Single # Default value: 0.5 # Acceptable value range: From 0 to 100 StackChance = 0.5 ## Maximum allowed ProcChance for Telescopic Sight. # Setting type: Single # Default value: 3 # Acceptable value range: From 0 to 100 CapChance = 3 ## If true, Telescopic Sight will not trigger on bosses. # Setting type: Boolean # Default value: false BossImmunity = false ## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameInternal = CITeleSight ## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameToken = CLASSICITEMS_TELESIGHT_NAME_RENDERED [Items.Vial] ## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. # Setting type: Boolean # Default value: true Enabled = true ## Direct additive to natural health regen per stack of Mysterious Vial. # Setting type: Single # Default value: 1.4 # Acceptable value range: From 0 to 3.402823E+38 AddRegen = 1.4 ## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameInternal = CIVial ## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. # Setting type: String # Default value: ConfigNameToken = CLASSICITEMS_VIAL_NAME_RENDERED ## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. # Setting type: Boolean # Default value: false ItemIsAIBlacklisted = false