[DPSMeter] ## Calculate DPS across this many seconds. # Setting type: Single # Default value: 5 Timespan = 5 ## Show a dedicated DPSMeter. # Setting type: Boolean # Default value: true WindowShow = true ## Include minions such as turrets and drones in the DPS meter. # Setting type: Boolean # Default value: true WindowIncludeMinions = true ## Whether or not the DPS window should have a background. # Setting type: Boolean # Default value: true WindowBackground = true ## Whether or not the DPS window should be hidden when typing into the chat box. # Setting type: Boolean # Default value: true WindowHideWhenTyping = true ## Screen position the lower left window corner is anchored to. ## X & Y can be any number from 0.0 to 1.0 (inclusive). ## Screen position starts at the bottom-left (0.0, 0.0) and increases toward the top-right (1.0, 1.0). # Setting type: Vector2 # Default value: {"x":0.0,"y":0.0} WindowAnchorMin = {"x":0.0,"y":0.0} ## Screen position the upper right window corner is anchored to. ## X & Y can be any number from 0.0 to 1.0 (inclusive). ## Screen position starts at the bottom-left (0.0, 0.0) and increases toward the top-right (1.0, 1.0). # Setting type: Vector2 # Default value: {"x":0.0,"y":0.0} WindowAnchorMax = {"x":0.0,"y":0.0} ## Position of the DPSMeter window relative to the anchor. # Setting type: Vector2 # Default value: {"x":120.0,"y":240.0} WindowPosition = {"x":120.0,"y":240.0} ## Pivot of the DPSMeter window. ## Window Position is from the anchor to the pivot. # Setting type: Vector2 # Default value: {"x":0.0,"y":1.0} WindowPivot = {"x":0.0,"y":1.0} ## Size of the DPSMeter window. # Setting type: Vector2 # Default value: {"x":350.0,"y":45.0} WindowSize = {"x":350.0,"y":45.0} ## Angle of the DPSMeter window. # Setting type: Vector3 # Default value: {"x":0.0,"y":-6.0,"z":0.0} WindowAngle = {"x":0.0,"y":-6.0,"z":0.0}