## Settings file was created by plugin HIFUVoidFiendTweaks v1.0.1 ## Plugin GUID: HIFU.HIFUVoidFiendTweaks [Config] ## Disabling this would stop HIFUVoidFiendTweaks from syncing config whenever a new version is found. # Setting type: Boolean # Default value: true Enable Auto Config Sync = true ## DO NOT CHANGE THIS # Setting type: String # Default value: 1.0.1 Latest Version = 1.0.1 [Misc : Corruption System] ## Vanilla is false # Setting type: Boolean # Default value: true Enable? = true ## Vanilla is 3 # Setting type: Single # Default value: 5 Corruption Per Second In Combat = 5 ## Vanilla is 3 # Setting type: Single # Default value: 3.5 Corruption Per Second Out Of Combat = 3.5 ## Vanilla is 2 # Setting type: Single # Default value: 0 Corruption Per Crit = 0 ## Vanilla is 100 # Setting type: Single # Default value: -40 Corruption Armor = -40 ## Vanilla is -100. This is used to reduce corruption while healing, formula: Heal Amount / (Max HP + Max Shields) * Corruption For Full Heal # Setting type: Single # Default value: -115 Corruption For Full Heal = -115 ## Vanilla is 50. This is used to increase corruption while taking damage, formula: Damage Taken Amount / (Max HP + Max Shields) * Corruption For Full Damage # Setting type: Single # Default value: 40 Corruption For Full Damage = 40 ## Vanilla is 1 # Setting type: Single # Default value: 0.6 Healing Multiplier = 0.6 [Misc :: Transitions] ## Vanilla is false # Setting type: Boolean # Default value: true Enable? = true ## Vanilla is 1 # Setting type: Single # Default value: 0.6 Duration = 0.6 [Primary : Drown] ## Vanilla is false # Setting type: Boolean # Default value: true Enable? = true ## Decimal. Vanilla is 3 # Setting type: Single # Default value: 3 Damage = 3 ## Vanilla is 2 # Setting type: Single # Default value: 1 Radius = 1 ## 0 is None, 1 is Standard, 2 is Buckshot. Vanilla is 0 # Setting type: Int32 # Default value: 1 Falloff Type = 1 ## Decimal. Default is 1.5 # Setting type: Single # Default value: 1.75 Fourth Hit Damage = 1.75 ## 0 is None, 1 is Standard, 2 is Buckshot. Default is 0 # Setting type: Int32 # Default value: 0 Fourth Hit Falloff Type = 0 ## Default is 5 # Setting type: Single # Default value: 5 Fourth Hit Radius = 5 [Primary :: Corrupted Drown] ## Vanilla is false # Setting type: Boolean # Default value: true Enable? = true ## Decimal. Vanilla is 20 # Setting type: Single # Default value: 12 Damage = 12 ## Vanilla is 5 # Setting type: Single # Default value: 4 Proc Coefficient Per Second = 4 [Secondary :: Corrupted Flood] ## Vanilla is false # Setting type: Boolean # Default value: true Enable? = true ## Vanilla is 3000 # Setting type: Single # Default value: -2500 Knockback = -2500 ## Vanilla is 10 # Setting type: Single # Default value: 25 Radius = 25 ## Decimal. Vanilla is 11 # Setting type: Single # Default value: 4 Damage = 4 ## Vanilla is 70 # Setting type: Single # Default value: 40 Projectile Speed = 40 ## Vanilla is 99 # Setting type: Single # Default value: 4 Projectile Duration = 4 ## Vanilla is 4 # Setting type: Single # Default value: 7.5 Cooldown = 7.5 [Special : Suppress] ## Vanilla is false # Setting type: Boolean # Default value: true Enable? = true ## Decimal. Vanilla is 0.25 # Setting type: Single # Default value: 0.175 Healing = 0.175 ## Vanilla is 1 # Setting type: Int32 # Default value: 2 Max Charges = 2 ## Vanilla is 25 # Setting type: Single # Default value: 15 Corruption Loss = 15 [Special :: Corrupted Suppress] ## Vanilla is false # Setting type: Boolean # Default value: true Enable? = true ## Decimal. Vanilla is 0.25 # Setting type: Single # Default value: 0.19 Self Damage = 0.19 ## Vanilla is 2 # Setting type: Int32 # Default value: 2 Max Charges = 2 ## Vanilla is 25 # Setting type: Single # Default value: 25 Corruption Gain = 25 ## Vanilla is 1 # Setting type: Single # Default value: 0.8 Animation Duration = 0.8 ## Vanilla is 1 # Setting type: Single # Default value: 0.3 Endlag = 0.3