## Settings file was created by plugin Aliem v1.2.2 ## Plugin GUID: com.TheTimeSweeper.Aliem [Aliem] ## Enable wip/unused content and recolor skins ## Default: False (restart required) # Setting type: Boolean # Default value: false Cursed = false ## Change the ror-friendly-ish gup skin to be default skin and icon. ## should also change the name and sounds but I can't be arsed ## Default: False (restart required) # Setting type: Boolean # Default value: false GupDefault = false ## Set false to disable mash to shoot, hold to charge functionality. Sword is a lot more boring tho ## Default: True # Setting type: Boolean # Default value: true Mashing = true ## levelMaxHealth will be adjusted accordingly (baseMaxHealth * 0.3) ## Default: 110 (restart required) # Setting type: Single # Default value: 110 AliemBody Base Max Health = 110 ## levelRegen will be adjusted accordingly (baseRegen * 0.2) ## Default: 1.5 (restart required) # Setting type: Single # Default value: 1.5 AliemBody Base Regen = 1.5 ## AliemBody Armor ## Default: 10 (restart required) # Setting type: Single # Default value: 10 AliemBody Armor = 10 ## pretty much all survivors are 12. If you want to change damage, change damage of the moves instead. ## levelDamage will be adjusted accordingly (baseDamage * 0.2) ## Default: 12 (restart required) # Setting type: Single # Default value: 12 AliemBody Base Damage = 12 ## AliemBody Jump Count ## Default: 2 (restart required) # Setting type: Int32 # Default value: 2 AliemBody Jump Count = 2 ## M2_ChargedShot cooldown ## Default: 5 (restart required) # Setting type: Single # Default value: 5 M2_ChargedShot cooldown = 5 ## M2_ChargedShot stocks ## Default: 1 (restart required) # Setting type: Int32 # Default value: 1 M2_ChargedShot stocks = 1 ## M3_Dive cooldown ## Default: 5 (restart required) # Setting type: Single # Default value: 5 M3_Dive cooldown = 5 ## M3_Dive stocks ## Default: 1 (restart required) # Setting type: Int32 # Default value: 1 M3_Dive stocks = 1 ## M4_Grenade cooldown ## Default: 10 (restart required) # Setting type: Single # Default value: 10 M4_Grenade cooldown = 10 ## M4_Grenade stocks ## Default: 1 (restart required) # Setting type: Int32 # Default value: 1 M4_Grenade stocks = 1 ## M4_WeaponSwaps cooldown ## Default: 6 (restart required) # Setting type: Single # Default value: 6 M4_WeaponSwaps cooldown = 6 ## M4_WeaponSwaps stocks ## Default: 1 (restart required) # Setting type: Int32 # Default value: 1 M4_WeaponSwaps stocks = 1 ## M4_Grenade_Scepter cooldown ## Default: 10 (restart required) # Setting type: Single # Default value: 10 M4_Grenade_Scepter cooldown = 10 ## M4_Grenade_Scepter stocks ## Default: 1 (restart required) # Setting type: Int32 # Default value: 1 M4_Grenade_Scepter stocks = 1 [Debug] ## in case I forget to delete them when I upload # Setting type: Boolean # Default value: false Debug Logs = false ## BBGunRange ## Default: 42 # Setting type: Single # Default value: 42 BBGunRange = 42 ## bbgunMinSpeed ## Default: 55 # Setting type: Single # Default value: 55 bbgunMinSpeed = 55 ## bbgunMaxSpeed ## Default: 117 # Setting type: Single # Default value: 117 bbgunMaxSpeed = 117 ## bbgunSpreadYaw ## Default: 2 # Setting type: Single # Default value: 2 bbgunSpreadYaw = 2 ## bbgunBaseBs ## Default: 2 # Setting type: Int32 # Default value: 2 bbgunBaseBs = 2 ## bbgunRadius ## Default: 2 # Setting type: Int32 # Default value: 2 bbgunRadius = 2 [General] Cursed = false Always Ride = false [Other] ## M4_GrenadeDamage ## Default: 12 # Setting type: Single # Default value: 12 M4_GrenadeDamage = 12 ## M4_WeaponSwap_Duration ## Default: 6 # Setting type: Single # Default value: 6 M4_WeaponSwap_Duration = 6 [Primaries] ## M1_RayGun_Damage ## Default: 2 # Setting type: Single # Default value: 2 M1_RayGun_Damage = 2 ## lower duration means higher attack speed ## Default: 0.32 # Setting type: Single # Default value: 0.32 M1_RayGun_Duration = 0.32 ## based on raygun damage ## Default: 1 # Setting type: Single # Default value: 1 M1_RayGun_CloseRangeKnife_Damage_Multiplier = 1 ## lower duration means higher attack speed ## Default: 0.43 # Setting type: Single # Default value: 0.43 M1_RayGun_CloseRangeKnife_Duration = 0.43 ## M1_RayGunCharged_Damage_Min ## Default: 2 # Setting type: Single # Default value: 2 M1_RayGunCharged_Damage_Min = 2 ## M1_RayGunCharged_Damage_Max ## Default: 6 # Setting type: Single # Default value: 6 M1_RayGunCharged_Damage_Max = 6 ## Lighter sound ## Default: False # Setting type: Boolean # Default value: false M1_RayGun_Sound_Alt = false ## M1_Sword_Damage ## Default: 1.2 # Setting type: Single # Default value: 1.2 M1_Sword_Damage = 1.2 ## lower duration means higher attack speed ## Default: 0.2 # Setting type: Single # Default value: 0.2 M1_Sword_Duration = 0.2 ## M1_SwordCharged_Damage_Min ## Default: 2 # Setting type: Single # Default value: 2 M1_SwordCharged_Damage_Min = 2 ## M1_SwordCharged_Damage_Max ## Default: 8 # Setting type: Single # Default value: 8 M1_SwordCharged_Damage_Max = 8 ## M1_SwordCharged_Speed_Min ## Default: 80 # Setting type: Single # Default value: 80 M1_SwordCharged_Speed_Min = 80 ## M1_SwordCharged_Speed_Max ## Default: 122 # Setting type: Single # Default value: 122 M1_SwordCharged_Speed_Max = 122 ## M1_MachineGun_Damage ## Default: 1.6 # Setting type: Single # Default value: 1.6 M1_MachineGun_Damage = 1.6 ## lower duration means higher attack speed ## Default: 0.22 # Setting type: Single # Default value: 0.22 M1_MachineGun_Duration = 0.22 ## If true, default falloff like commando. if false none ## Machine gun damage is balanced around this. if you disable falloff, reduce MachineGun_Damage a bit ## Default: True # Setting type: Boolean # Default value: true M1_MachineGun_Falloff = true ## if it seems like it's lower than uncharged, it's not really cause falloff ## Default: 1.2 # Setting type: Single # Default value: 1.2 M1_MachineGunCharged_Damage = 1.2 ## M1_MachineGunCharged_Bullets_Min ## Default: 1 # Setting type: Int32 # Default value: 1 M1_MachineGunCharged_Bullets_Min = 1 ## M1_MachineGunCharged_Bullets_Max ## Default: 8 # Setting type: Int32 # Default value: 8 M1_MachineGunCharged_Bullets_Max = 8 ## M1_MachineGunCharged_Spread ## Default: 3 # Setting type: Single # Default value: 3 M1_MachineGunCharged_Spread = 3 ## lower interval means volley of shots fire faster ## Default: 0.1 # Setting type: Single # Default value: 0.1 M1_MachineGunCharged_Interval = 0.1 ## lower duration means higher attack speed ## Default: 1 # Setting type: Single # Default value: 1 M1_SawedOff_Duration = 1 ## M1_SawedOff_Damage ## Default: 0.7 # Setting type: Single # Default value: 0.7 M1_SawedOff_Damage = 0.7 ## M1_SawedOff_Bullets ## Default: 12 # Setting type: Int32 # Default value: 12 M1_SawedOff_Bullets = 12 ## screenshake ## Default: 3 # Setting type: Single # Default value: 3 M1_SawedOff_Recoil = 3 ## M1_SawedOff_Spread ## Default: 12 # Setting type: Single # Default value: 12 M1_SawedOff_Spread = 12 ## M1_SawedOff_SelfKnockback ## Default: 12 # Setting type: Single # Default value: 12 M1_SawedOff_SelfKnockback = 12 ## M1_SawedOffCharged_Damage_Min ## Default: 2 # Setting type: Single # Default value: 2 M1_SawedOffCharged_Damage_Min = 2 ## M1_SawedOffCharged_Damage_Max ## Default: 5 # Setting type: Single # Default value: 5 M1_SawedOffCharged_Damage_Max = 5 ## M1_SawedOffCharged_SelfKnockback ## Default: 18 # Setting type: Single # Default value: 18 M1_SawedOffCharged_SelfKnockback = 18 ## M1_BBGun_Damage ## Default: 0.65 # Setting type: Single # Default value: 0.65 M1_BBGun_Damage = 0.65 ## very low because very high firerate. if you increase this, lower fire rate ## Default: 0.55 # Setting type: Single # Default value: 0.55 M1_BBGun_ProcCoefficient = 0.55 ## lower interval means fire faster. measured in fixedupdates (frames/ticks). ror2 updates 50 times per frame. ## set 1 to fire 50 times per second. set 5 to fire every 5 updates so 10 times per second, etc ## be careful, this attack scales past framerate ## Default: 4 # Setting type: Single # Default value: 4 M1_BBGun_Interval = 4 ## M1_BBGun_Spread ## Default: 10 # Setting type: Single # Default value: 10 M1_BBGun_Spread = 10 ## Set false and some bees will not render to help performance. Damage instances will not be affected ## Default: True (restart required) # Setting type: Boolean # Default value: true M1_BBGun_VFXAlways = true ## [WIP] Squeezes out some extra frames by putting bees in an object pool. ## Disable if it is causing issues ## I wrote a bunch of code and it only saved like 8fps but it was an improvement so I'm keeping it. ## Default: False (restart required) # Setting type: Boolean # Default value: false M1_BBGun_VFXPooled = false ## M1_BBGunCharged_Damage_Min ## Default: 0.5 # Setting type: Single # Default value: 0.5 M1_BBGunCharged_Damage_Min = 0.5 ## M1_BBGunCharged_Damage_Max ## Default: 1.8 # Setting type: Single # Default value: 1.8 M1_BBGunCharged_Damage_Max = 1.8 ## interval between repeated hits of the big bee. -1 to only hit once. do not set to 0 ## Default: 0.5 (restart required) # Setting type: Single # Default value: 0.5 M1_BBGunCharged_HitInterval = 0.5 [Utility] ## While leaping, you will only ride enemies while holding input. Set true to always ride enemy while leaping ## Default: False # Setting type: Boolean # Default value: false M3_Leap_AlwaysRide = false ## Should you be able to control an enemy's movement if you're riding it (doesn't override attacking, they'll still try to attack you) ## Default: False # Setting type: Boolean # Default value: false M3_Leap_RidingControl = false ## M3_Leap_ImpactDamage ## Default: 1 # Setting type: Single # Default value: 1 M3_Leap_ImpactDamage = 1 ## M3_Leap_Armor ## Default: 50 # Setting type: Int32 # Default value: 50 M3_Leap_Armor = 50 ## M3_Leap_RidingArmor ## Default: 20 # Setting type: Int32 # Default value: 20 M3_Leap_RidingArmor = 20 ## M3_BurrowPopOutDamage ## Default: 2 # Setting type: Single # Default value: 2 M3_BurrowPopOutDamage = 2 ## M3_BurrowPopOutForce ## Default: 1000 # Setting type: Single # Default value: 1000 M3_BurrowPopOutForce = 1000 ## M3_ChompDamage ## Default: 3 # Setting type: Single # Default value: 3 M3_ChompDamage = 3 ## Does chomp deal up to 3x damage to low health enemies ## Default: True # Setting type: Boolean # Default value: true M3_ChompSlayer = true ## M3_ChompHealing ## Default: 0.3 # Setting type: Single # Default value: 0.3 M3_ChompHealing = 0.3 ## Does chomp heal based on missing health or max health ## Default: True # Setting type: Boolean # Default value: true M3_Chomp_HealMissing = true