## Settings file was created by plugin Red Alert v3.0.6 ## Plugin GUID: com.TheTimesweeper.RedAlert [0-0. General] ## In case I forget to remove something # Setting type: Boolean # Default value: false Debug Logs = false ## add black for the wife ## Default: False ## (restart required) # Setting type: Boolean # Default value: false New Color (s?) = false ## Enables extra/wip content ## yes there's a fucking minecraft skin ## Default: False ## (restart required) # Setting type: Boolean # Default value: false Cursed = false ## key to play Rest emote ## Default: Alpha1 # Setting type: KeyboardShortcut # Default value: Alpha1 Rest Key = Alpha1 ## key to play voice lines from Red Alert 2 ## Default: CapsLock # Setting type: KeyboardShortcut # Default value: CapsLock Voice Line Key = CapsLock ## For the Red Alert 2 fans out there ## Default: False # Setting type: Boolean # Default value: false Voice Line In Lobby = false ## Changes character icon to the unit icon from Red Alert 2 ## Default: False ## (restart required) # Setting type: Boolean # Default value: false red alert 2 icon = false [0-1. Survivors] ## Set to false to disable this character and as much of its code and content as possible ## Default: True ## (restart required) # Setting type: Boolean # Default value: true Enable Tesla Trooper = true ## Set to false to disable this character and as much of its code and content as possible ## Default: True ## (restart required) # Setting type: Boolean # Default value: true Enable Desolator = true ## multiplayer ready and everything. just needs polish, and some maybe kit reworks. feedback welcome! ## Default: True ## (restart required) # Setting type: Boolean # Default value: true Enable Chrono Legionnaire BETA = true ## all skills perfactly functional in multiplayer and everything, just needs visuals. reach out and give feedback! ## Default: False ## (restart required) # Setting type: Boolean # Default value: false Enable GI ALPHA = false ## seriously just barely a proof of concept that probably won't even go anywhere for a long long time. but hey if you're curious ## Default: False ## (restart required) # Setting type: Boolean # Default value: false Enable Conscript NOT EVEN ALPHA = false ## We're getting stupid now # Setting type: Boolean # Default value: false MCV Test = false [1-1. Tesla Trooper Body 0.1] ## levelMaxHealth will be adjusted accordingly (baseMaxHealth * 0.3) ## Default: 120 ## (restart required) # Setting type: Single # Default value: 120 TeslaTrooperBody Base Max Health = 120 ## levelRegen will be adjusted accordingly (baseRegen * 0.2) ## Default: 1 ## (restart required) # Setting type: Single # Default value: 1 TeslaTrooperBody Base Regen = 1 ## TeslaTrooperBody Armor ## Default: 5 ## (restart required) # Setting type: Single # Default value: 5 TeslaTrooperBody Armor = 5 ## pretty much all survivors are 12. If you want to change damage, change damage of the moves instead. ## levelDamage will be adjusted accordingly (baseDamage * 0.2) ## Default: 12 ## (restart required) # Setting type: Single # Default value: 12 TeslaTrooperBody Base Damage = 12 ## TeslaTrooperBody Jump Count ## Default: 1 ## (restart required) # Setting type: Int32 # Default value: 1 TeslaTrooperBody Jump Count = 1 ## M2 BigZap cooldown ## Default: 5.5 ## (restart required) # Setting type: Single # Default value: 5.5 M2 BigZap cooldown = 5.5 ## M2 BigZap stocks ## Default: 1 ## (restart required) # Setting type: Int32 # Default value: 1 M2 BigZap stocks = 1 ## M2 BigZapPunch cooldown ## Default: 6 ## (restart required) # Setting type: Single # Default value: 6 M2 BigZapPunch cooldown = 6 ## M2 BigZapPunch stocks ## Default: 1 ## (restart required) # Setting type: Int32 # Default value: 1 M2 BigZapPunch stocks = 1 ## M3 Shield cooldown ## Default: 7 ## (restart required) # Setting type: Single # Default value: 7 M3 Shield cooldown = 7 ## M3 Shield stocks ## Default: 1 ## (restart required) # Setting type: Int32 # Default value: 1 M3 Shield stocks = 1 ## M2 BlinkZap cooldown ## Default: 8 ## (restart required) # Setting type: Single # Default value: 8 M2 BlinkZap cooldown = 8 ## M2 BlinkZap stocks ## Default: 1 ## (restart required) # Setting type: Int32 # Default value: 1 M2 BlinkZap stocks = 1 ## M4 Tower cooldown ## Default: 24 ## (restart required) # Setting type: Single # Default value: 24 M4 Tower cooldown = 24 ## M4 Tower stocks ## Default: 1 ## (restart required) # Setting type: Int32 # Default value: 1 M4 Tower stocks = 1 [1-1. Tesla Trooper Skills 0.1] ## Damage Multiplier added when you zap an ally ## Default: 1.1 # Setting type: Single # Default value: 1.1 M1_Zap_ConductiveAllyBoost = 1.1 ## How much damage (as a multiplier from 0 to 1) is completely blocked while charging up. If set to 0, no damage would be blocked. ## Note that this does not affect how much damage is reflected after the buff expires. ## People have felt that 100% damage absorption is too strong, but in practice anything lower is still very risky in ror2. I suggest trying other means of balancing if you still feel that way (duration, cooldown, etc) ## Default: 1 # Setting type: Single # Default value: 1 M3_ChargingUp_DamageAbsorption = 1 ## Removes the cap on how much damage you can retaliate with. ## If you want utility to be his main source of damage ## Default: False # Setting type: Boolean # Default value: false M3_ChargingUp_Uncapped = false ## With additional towers, lysate cell is way too strong for a green item. Default is 1, but for proper balance I would suggest 0 ## -1 for unlimited. have fun ## Default: 1 # Setting type: Int32 # Default value: 1 M4_Tower Lysate Cell Additional Tower Limit = 1 ## Set false to disable tower item displays if you find them too silly ## Default: True # Setting type: Boolean # Default value: true M4_Tower_ItemDisplays = true ## if false, tower simply targets nearby. If true, tower targets the enemy you're currently targeting. ## Would appreciate feedback on how this feels ## Default: False # Setting type: Boolean # Default value: false M4_Tower Targets Reticle = false [1-2. Desolator Body 0.0] ## levelMaxHealth will be adjusted accordingly (baseMaxHealth * 0.3) ## Default: 110 ## (restart required) # Setting type: Single # Default value: 110 DesolatorBody Base Max Health = 110 ## levelRegen will be adjusted accordingly (baseRegen * 0.2) ## Default: 1.5 ## (restart required) # Setting type: Single # Default value: 1.5 DesolatorBody Base Regen = 1.5 ## DesolatorBody Armor ## Default: 5 ## (restart required) # Setting type: Single # Default value: 5 DesolatorBody Armor = 5 ## pretty much all survivors are 12. If you want to change damage, change damage of the moves instead. ## levelDamage will be adjusted accordingly (baseDamage * 0.2) ## Default: 12 ## (restart required) # Setting type: Single # Default value: 12 DesolatorBody Base Damage = 12 ## DesolatorBody Jump Count ## Default: 1 ## (restart required) # Setting type: Int32 # Default value: 1 DesolatorBody Jump Count = 1 [1-3. Chrono Body 0.0] ## levelMaxHealth will be adjusted accordingly (baseMaxHealth * 0.3) ## Default: 130 ## (restart required) # Setting type: Single # Default value: 130 RA2ChronoBody Base Max Health = 130 ## levelRegen will be adjusted accordingly (baseRegen * 0.2) ## Default: 2 ## (restart required) # Setting type: Single # Default value: 2 RA2ChronoBody Base Regen = 2 ## RA2ChronoBody Armor ## Default: 10 ## (restart required) # Setting type: Single # Default value: 10 RA2ChronoBody Armor = 10 ## pretty much all survivors are 12. If you want to change damage, change damage of the moves instead. ## levelDamage will be adjusted accordingly (baseDamage * 0.2) ## Default: 12 ## (restart required) # Setting type: Single # Default value: 12 RA2ChronoBody Base Damage = 12 ## RA2ChronoBody Jump Count ## Default: 1 ## (restart required) # Setting type: Int32 # Default value: 1 RA2ChronoBody Jump Count = 1 ## M2 Bomb cooldown ## Default: 6 ## (restart required) # Setting type: Single # Default value: 6 M2 Bomb cooldown = 6 ## M2 Bomb stocks ## Default: 2 ## (restart required) # Setting type: Int32 # Default value: 2 M2 Bomb stocks = 2 ## M3 Chronosphere cooldown ## Default: 16 ## (restart required) # Setting type: Single # Default value: 16 M3 Chronosphere cooldown = 16 ## M3 Chronosphere stocks ## Default: 1 ## (restart required) # Setting type: Int32 # Default value: 1 M3 Chronosphere stocks = 1 ## M3 Freezosphere cooldown ## Default: 13 ## (restart required) # Setting type: Single # Default value: 13 M3 Freezosphere cooldown = 13 ## M3 Freezosphere stocks ## Default: 1 ## (restart required) # Setting type: Int32 # Default value: 1 M3 Freezosphere stocks = 1 ## M4 Deconstructing cooldown ## Default: 2 ## (restart required) # Setting type: Single # Default value: 2 M4 Deconstructing cooldown = 2 ## M4 Deconstructing stocks ## Default: 3 ## (restart required) # Setting type: Int32 # Default value: 3 M4 Deconstructing stocks = 3 [1-3. Chrono Skills 0.0] ## adds ancient scepter upgrade to chrono's sprint teleport ## Default: True ## (restart required) # Setting type: Boolean # Default value: true M0_SprintTeleport_Scepter = true ## Should sprinting teleport on release, or should it require a second press of sprint ## Default: False # Setting type: Boolean # Default value: false M0_SprintTeleport_OnRelease = false ## speed multiplier for the projection sent out for teleporting to ## Default: 9 # Setting type: Single # Default value: 9 M0_SprintTeleport_ProjectionSpeed = 9 ## Phase out penalty multiplier based on distance teleported. ## Default: 0.169 # Setting type: Single # Default value: 0.169 M0_SprintTeleport_DistTimeMulti = 0.169 ## Phase out penalty multiplier based on time spent in teleporting state. Only comes into play after 1 second, and only replaces distance penalty if larger (does not add) ## Default: 0.5 # Setting type: Single # Default value: 0.5 M0_SprintTeleport_TimeTimeMulti = 0.5 ## M0_JumpMultiplier ## Default: 1.5 # Setting type: Single # Default value: 1.5 M0_JumpMultiplier = 1.5 ## M1_Shoot_Damage ## Default: 2 # Setting type: Single # Default value: 2 M1_Shoot_Damage = 2 ## M1_Shoot_Duration ## Default: 0.6 # Setting type: Single # Default value: 0.6 M1_Shoot_Duration = 0.6 ## M1_Shoot_Radius ## Default: 6 # Setting type: Single # Default value: 6 M1_Shoot_Radius = 6 ## M1Screenshake ## Default: 0.5 # Setting type: Single # Default value: 0.5 M1Screenshake = 0.5 ## M2_Bomb_Damage ## Default: 5 # Setting type: Single # Default value: 5 M2_Bomb_Damage = 5 ## M3_Chronosphere_Radius ## Default: 20 # Setting type: Single # Default value: 20 M3_Chronosphere_Radius = 20 ## M3_Chronosphere_Delay ## Default: 0.06 # Setting type: Single # Default value: 0.06 M3_Chronosphere_Delay = 0.06 ## M3ChronosphereCameraLerpTime ## Default: 0.5 # Setting type: Single # Default value: 0.5 M3ChronosphereCameraLerpTime = 0.5 ## projectile freeze radius requires restart ## Default: 30 # Setting type: Single # Default value: 30 M3_Freezosphere_Radius = 30 ## visuals require restart ## Default: 5 # Setting type: Single # Default value: 5 M3_Freezosphere_FreezeDuration = 5 ## M3_Freezosphere_CastDuration ## Default: 0.6 # Setting type: Single # Default value: 0.6 M3_Freezosphere_CastDuration = 0.6 ## M4_Deconstructing_TickInterval ## Default: 0.3 # Setting type: Single # Default value: 0.3 M4_Deconstructing_TickInterval = 0.3 ## M4_Deconstructing_Duration ## Default: 1 # Setting type: Single # Default value: 1 M4_Deconstructing_Duration = 1 ## M4_Deconstructing_TickDamage ## Default: 0.8 # Setting type: Single # Default value: 0.8 M4_Deconstructing_TickDamage = 0.8 ## M4_Deconstructing_ChronoStacksRequired ## Default: 100 # Setting type: Single # Default value: 100 M4_Deconstructing_ChronoStacksRequired = 100