[Beetle Guard Ally Stats Base] ## Health at level 1. (Vanilla = 480) # Setting type: Single # Default value: 480 Health = 480 ## Damage at level 1. (Vanilla = 14) # Setting type: Single # Default value: 12 Damage = 12 ## Regen at level 1. (Vanilla = 0.6) # Setting type: Single # Default value: 5 Regen = 5 [Beetle Guard Ally Stats Level] ## Health gained per level. (Vanilla = 144) # Setting type: Single # Default value: 144 Health = 144 ## Damage gained per level. (Vanilla = 2.4) # Setting type: Single # Default value: 2.4 Damage = 2.4 ## Regen gained per level. (Vanilla = 0.12) # Setting type: Single # Default value: 1 Regen = 1 [Misc] ## Changes how some of its skills function based on its Aspect. # Setting type: Boolean # Default value: true Elite Skills = true [Primary Skill - Slam] ## Enable changes to its Slam skill. # Setting type: Boolean # Default value: true Enable Slam Changes = true [Queens Gland] ## Enable changes to the Queens Gland item. # Setting type: Boolean # Default value: true Enable Changes = true ## The Max amount of Beetle Guards each player can have. # Setting type: Int32 # Default value: 1 Max Summons = 1 ## How long it takes for Beetle Guards to respawn. # Setting type: Int32 # Default value: 30 Respawn Time = 30 ## Extra health at a single stack. (1 = +10%) # Setting type: Int32 # Default value: 10 BaseHealth = 10 ## Extra Health to give per stack after capping out the max summons. (1 = +10%) # Setting type: Int32 # Default value: 10 StackHealth = 10 ## Extra damage at a single stack. (1 = +10%) # Setting type: Int32 # Default value: 10 BaseDamage = 10 ## Extra Damage to give per stack after capping out the max summons. (1 = +10%) # Setting type: Int32 # Default value: 20 StackDamage = 20 ## Makes Beetle Guard Ally spawn with an Elite Affix. (0 = never, 1 = always, 2 = only during Honor) # Setting type: Int32 # Default value: 1 Become Elite = 1 ## The Fallback equipment to give if an Elite Affix wasn't selected. (Set to None to disable) # Setting type: String # Default value: EliteFireEquipment Default Elite = EliteFireEquipment [Secondary Skill - Sunder] ## Enable changes to its Sunder skill. # Setting type: Boolean # Default value: true Enable Sunder Changes = true [Special Skill - Valor] ## Enable the custom Valor skill. # Setting type: Boolean # Default value: true Enable Valor Changes = true ## Regular enemies within this range will aggro onto affected characters. # Setting type: Single # Default value: 60 Aggro Range = 60 ## The amount of armor the user of this buff gets. # Setting type: Single # Default value: 100 Armor = 100