[Buff Icons] # Setting type: Boolean # Default value: true Change Colors of buffs that use the same color/symbol = true ## Adds 4 stacks depleting one every half second as a timer. ## Helps Artificer gameplay # Setting type: Boolean # Default value: true Add buff Icon to being Frozen = true ## One stack of visual Feather Buff for each bonus mid air jump you can make due to Hopoo Feathers # Setting type: Boolean # Default value: true Add buff Icon for Hopoo Feathers = true ## Same icon as Medkit Delay but to show you how long until shields regenerate. Also adds one for Opal. This feature is intended for BetterUI users. # Setting type: Boolean # Default value: true Add buff icon for Shield & Opal = true ## Ready and Cooldown icons just like the bands. # Setting type: Boolean # Default value: true Add buff Icon to Headstomper usage = true ## Stacks equals active kills # Setting type: Boolean # Default value: true Add buff Icon to Frost Relic effect = true # Setting type: Boolean # Default value: true Add buff Icon to Strides of Heresy usage = true ## Might be easy to forget that you have this item and a buff indicator could remind you # Setting type: Boolean # Default value: true Add buff Icon to Rose Buckler usage = true # Setting type: Boolean # Default value: true Add buff icon to Milky Chrysalis usage = true [Extra Icons] ## Add new or updated Body Icons for things such as Engi Walker Turrets, Empathy Cores or blue outline Squid Turret # Setting type: Boolean # Default value: true More unique Body Icons = true ## Just like how Dio leaves a Consumed Dio # Setting type: Boolean # Default value: true Consumed Rusted Keys = true ## Enable or Disable new Ping Icons in general # Setting type: Boolean # Default value: true Enable/Disable Ping Icons = true [Logbook] ## Add Twisted Scav, Newt, Malachite Urchin to the logbook # Setting type: Boolean # Default value: true More log entries = true ## Add Elite Aspects to the logbook. ## If you're using ZetAspects disable this or that mods config else it'll result in duplicate entries for all aspects. # Setting type: Boolean # Default value: true Elite Aspect log entries = true [Main] ## Equipment will be shown, the Killers inventory will be shown, death stats will be expanded, chat box will always be there. # Setting type: Boolean # Default value: true Expand the Death Screen to show more information = true ## Change the colors of Lunar/Elite equipment to something unique. Lunar Coins will use their color for their outline. Void items will have tiered colors. # Setting type: Boolean # Default value: true Enable Color Changes = true [More Messages] ## Death Messages telling you who died to what or in what way. # Setting type: Boolean # Default value: true Enable Detailed Death Messages = true ## When someone Prints, Reforges or Cleanses a message will be sent # Setting type: Boolean # Default value: true Enable Item Loss Messages = true ## When someone Scraps, a message will be sent # Setting type: Boolean # Default value: true Enable Item Loss Scrapping = true ## Victory quote will be put into chat # Setting type: Boolean # Default value: true Enable Victory Messages = true ## You get a message for what Void upgrade and Egocentrism transformations # Setting type: Boolean # Default value: true Messages for Benthic Bloom and Egocentrism = true ## You get a message for when you use a Elixir # Setting type: Boolean # Default value: true Messages when a Elixir gets used = true ## When pinging an item or something containing an item, the items name will use it's color. # Setting type: Boolean # Default value: true Colored Item names in Pings = true [Oddities] ## As an emergency in case it breaks I guess. # Setting type: Boolean # Default value: true Disable buff sorter = true [Other] ## Should the Main Menu change between themes. If Starstorm is enabled stormtheme will also random be disabled # Setting type: Boolean # Default value: true Main Menu Colors = true ## Should this mod replace the Sprint crosshair with a different one that works with charging abilities. # Setting type: Boolean # Default value: true Sprinting Crosshair Changes = true ## Should Artifact Pickups in the Artifact World have a purple (Artifact Color) outline. # Setting type: Boolean # Default value: false Artifact Outline = false ## Just adds basically all mobs to the Logbook # Setting type: Boolean # Default value: false Sort of Model Viewer = false [Reminders] ## Just looks nice but can be disabled if you think it's cluttery. # Setting type: Boolean # Default value: true Reminders for Portals = true ## Friendly reminder to open your Lockboxes and get your free items from Shipping Form. # Setting type: Boolean # Default value: true Objective Reminders for Lockboxes and Delivery = true [Text Changes] ## Various text changes. # Setting type: Boolean # Default value: true Text Main = true ## Updated and fixed descriptions for items. Disable if other mods change stats or items. # Setting type: Boolean # Default value: true Item descriptions = true ## Updated and fixed descriptions for character. Disable if other mods change stats or items. # Setting type: Boolean # Default value: true Character descriptions = true ## Change the name of the 3 Lunar Chimera ## Possible Options ## Short : Lunar Wisp, Lunar Golem, Lunar Exploder ## Long : Lunar Chimera (Wisp), Lunar Chimera (Golem), Lunar Chimera (Exploder) ## Vanilla : Lunar Chimera, Lunar Chimera, Lunar Chimera # Setting type: String # Default value: Long Lunar Chimera name changes = Long ## Twisted Scav and Void ending have their color and text changed to reflect their ending. # Setting type: Boolean # Default value: true Endings have different text = true ## Equipment Drone ## (Equipment Name) # Setting type: Boolean # Default value: true Equipment Name under Equipment Drone name = true [Visuals] ## Change the model of Green and Red Printers to the bigger bulkier one used before 1.0 # Setting type: Boolean # Default value: true Large and Mili Printer Old Model = true ## Their balls use the elite aspects texture. # Setting type: Boolean # Default value: true Elite Brass Contraption colored Balls = true ## REX uses colored vines when moving, Fixes Alt Engi turrets looking wrong # Setting type: Boolean # Default value: true Fix up some small things for vanilla skins = true ## To fit better with his Red skin. Includes a skin that keeps the blue sword for people who prefer it. # Setting type: Boolean # Default value: true Oni Merc Red Sword and Red Attack Visuals = true # Setting type: Boolean # Default value: true Make a backup of the Oni with blue sword skin so you can have both a Red and a Blue = true ## Attacks that apply blight are colored Purple/Orange instead of Green/Yellow. Includes a variant of the default skin. # Setting type: Boolean # Default value: true Blight Acrid attacks different color = true ## Abyssal Depths will have lava-like instead of water and Sulfur Pools will have greener Geysers # Setting type: Boolean # Default value: true Change Geyser colors = true ## Void Allies from Newly Hatched Zoea will have bright Cyan eyes for easier identification. # Setting type: Boolean # Default value: true Void Ally Cyan Eyes = true ## Helps you count and looks funny for very high amounts # Setting type: Boolean # Default value: true Show a Mountain Shrine symbol for every Mountain Shrine you activated = true