## Settings file was created by plugin Hex3Mod v2.1.0 ## Plugin GUID: com.Hex3.Hex3Mod [Common - 400 Tickets] ## Load the item at startup. Requires a restart to take effect! # Setting type: Boolean # Default value: true Load item = true ## Allow the user to find this item in runs. Must start a new run to take effect! # Setting type: Boolean # Default value: true Enable item = true ## Should 400 Tickets double Lunar Bud drops? # Setting type: Boolean # Default value: true Works on Lunar Bud = true ## Should 400 Tickets double Void Cradle drops? # Setting type: Boolean # Default value: true Works on Void Cradle = true ## Should 400 Tickets double Void Potential and Encrusted Lockbox drops? # Setting type: Boolean # Default value: true Works on Void Potential = true ## Should 400 Tickets double Cleansing Pool drops? # Setting type: Boolean # Default value: false Works on Cleansing Pool = false [Common - ATG Prototype] ## Load the item at startup. Requires a restart to take effect! # Setting type: Boolean # Default value: true Load item = true ## Allow the user to find this item in runs. Must start a new run to take effect! # Setting type: Boolean # Default value: true Enable item = true ## Multiplier of base damage the missile deals per stack # Setting type: Single # Default value: 0.8 Damage per stack = 0.8 ## How many hits it should take to fire each missile # Setting type: Int32 # Default value: 10 Hits required per missile = 10 [Common - Balance] ## Load the item at startup. Requires a restart to take effect! # Setting type: Boolean # Default value: true Load item = true ## Allow the user to find this item in runs. Must start a new run to take effect! # Setting type: Boolean # Default value: true Enable item = true ## Maximum (standing still) chance to dodge, stacking hyperbolically # Setting type: Single # Default value: 20 Max added dodge chance = 20 [Common - Bucket List] ## Load the item at startup. Requires a restart to take effect! # Setting type: Boolean # Default value: true Load item = true ## Allow the user to find this item in runs. Must start a new run to take effect! # Setting type: Boolean # Default value: true Enable item = true ## Percent speed increase # Setting type: Single # Default value: 0.24 Speed multiplier = 0.24 ## Multiplier subtracted from the speed buff while fighting a boss # Setting type: Single # Default value: 0.8 Reduced buff multiplier = 0.8 [Common - Hopoo Egg] ## Load the item at startup. Requires a restart to take effect! # Setting type: Boolean # Default value: true Load item = true ## Allow the user to find this item in runs. Must start a new run to take effect! # Setting type: Boolean # Default value: true Enable item = true ## Percent jump height increase # Setting type: Single # Default value: 0.3 Jump height multiplier = 0.3 [Common - Miners Helmet] ## Load the item at startup. Requires a restart to take effect! # Setting type: Boolean # Default value: true Load item = true ## Allow the user to find this item in runs. Must start a new run to take effect! # Setting type: Boolean # Default value: true Enable item = true ## Reduce cooldowns by this many seconds every time a small chest's worth is earned # Setting type: Single # Default value: 2 Cooldown reduction = 2 ## Gold required to proc cooldown reduction (Scaling with time) # Setting type: Int32 # Default value: 25 Gold requirement = 25 [Common - Shard Of Glass] ## Load the item at startup. Requires a restart to take effect! # Setting type: Boolean # Default value: true Load item = true ## Allow the user to find this item in runs. Must start a new run to take effect! # Setting type: Boolean # Default value: true Enable item = true ## Percentage of base damage this item adds # Setting type: Single # Default value: 0.07 Damage multiplier = 0.07 [Config Version] ## Do not change. # Setting type: Int32 # Default value: 1 Config Version = 1 [Legendary - Apathy] ## Load the item at startup. Requires a restart to take effect! # Setting type: Boolean # Default value: true Load item = true ## Allow the user to find this item in runs. Must start a new run to take effect! # Setting type: Boolean # Default value: true Enable item = true ## Radius within which kills contribute to Apathy stacks # Setting type: Single # Default value: 13 Radius = 13 ## Move speed multiplier added while buffed # Setting type: Single # Default value: 1 Buff move speed multiplier = 1 ## Attack speed multiplier added while buffed # Setting type: Single # Default value: 1 Buff attack speed multiplier = 1 ## Regen hp/second added while buffed # Setting type: Single # Default value: 20 Buff regen added = 20 ## Duration of buff # Setting type: Single # Default value: 7.5 Buff duration = 7.5 ## Required stacks of Apathy to trigger buff # Setting type: Int32 # Default value: 10 Kills required for buff = 10 [Legendary - Do Not Eat] ## Load the item at startup. Requires a restart to take effect! # Setting type: Boolean # Default value: true Load item = true ## Allow the user to find this item in runs. Must start a new run to take effect! # Setting type: Boolean # Default value: true Enable item = true ## Percent chance that a Pearl or Irradiant Pearl will drop from a chest. # Setting type: Single # Default value: 10 Pearl Chance = 10 ## Percent chance that an Irradiant Pearl will drop instead of a Pearl. # Setting type: Single # Default value: 20 Irradiant Pearl Chance = 20 ## Shop terminals have a chance to drop pearls. # Setting type: Boolean # Default value: true Shop terminals = true [Legendary - Elder Mutagen] ## Load the item at startup. Requires a restart to take effect! # Setting type: Boolean # Default value: true Load item = true ## Allow the user to find this item in runs. Must start a new run to take effect! # Setting type: Boolean # Default value: true Enable item = true ## Amount of max health added per killed species # Setting type: Int32 # Default value: 10 Max health per species = 10 ## How much hp per second regen should be added for each killed species # Setting type: Single # Default value: 0.5 Regen per species = 0.5 [Legendary - Mint Condition] ## Load the item at startup. Requires a restart to take effect! # Setting type: Boolean # Default value: true Load item = true ## Allow the user to find this item in runs. Must start a new run to take effect! # Setting type: Boolean # Default value: true Enable item = true ## Base movement speed increase # Setting type: Single # Default value: 0.2 Move speed increase = 0.2 ## Base movement speed increase per additional stack # Setting type: Single # Default value: 0.6 Move speed increase per stack = 0.6 ## Jump count increase # Setting type: Int32 # Default value: 1 Additional jumps = 1 ## Jump count increase per additional stack # Setting type: Int32 # Default value: 2 Additional jumps per stack = 2 [Lunar - One Ticket] ## Load the item at startup. Requires a restart to take effect! # Setting type: Boolean # Default value: true Load item = true ## Allow the user to find this item in runs. Must start a new run to take effect! # Setting type: Boolean # Default value: true Enable item = true [Lunar Equipment - Blood Of The Lamb] ## Load the item at startup. Requires a restart to take effect! # Setting type: Boolean # Default value: true Load item = true ## Allow the user to find this item in runs. Must start a new run to take effect! # Setting type: Boolean # Default value: true Enable item = true ## Amount of regular items you must sacrifice to gain a boss item # Setting type: Int32 # Default value: 6 Items taken = 6 [Uncommon - Empathy] ## Load the item at startup. Requires a restart to take effect! # Setting type: Boolean # Default value: true Load item = true ## Allow the user to find this item in runs. Must start a new run to take effect! # Setting type: Boolean # Default value: true Enable item = true ## Health points restored when an enemy is hit within radius # Setting type: Single # Default value: 3 Health per hit = 3 ## Radius of activation zone in meters # Setting type: Single # Default value: 13 Zone radius = 13 [Uncommon - Overkill Overdrive] ## Load the item at startup. Requires a restart to take effect! # Setting type: Boolean # Default value: true Load item = true ## Allow the user to find this item in runs. Must start a new run to take effect! # Setting type: Boolean # Default value: true Enable item = true ## This item has no effect if used by Engineer turrets. Disabled by default # Setting type: Boolean # Default value: false Turret blacklist = false ## How much larger affected zones should be in percentage # Setting type: Single # Default value: 20 Zone size percentage increase = 20 ## e.g Teleporter, Pillars # Setting type: Boolean # Default value: true Amplify holdout zones = true # Setting type: Boolean # Default value: true Amplify Shrine of the Woods = true # Setting type: Boolean # Default value: true Amplify Focus Crystal = true ## e.g Warbanner, Spinel Tonic # Setting type: Boolean # Default value: true Amplify buff wards = true # Setting type: Boolean # Default value: true Amplify Interstellar Desk Plant = true # Setting type: Boolean # Default value: true Amplify Bustling Fungus = true [Uncommon - Scattered Reflection] ## Load the item at startup. Requires a restart to take effect! # Setting type: Boolean # Default value: true Load item = true ## Allow the user to find this item in runs. Must start a new run to take effect! # Setting type: Boolean # Default value: true Enable item = true ## The percent of all total received damage to be reflected # Setting type: Single # Default value: 0.07 Damage reflect value = 0.07 ## How much of a reflection bonus each Shard Of Glass adds in percentage of total damage (Caps at 90%) # Setting type: Single # Default value: 0.007 Damage reflect multiplier per shard = 0.007 ## Multiplier of how much bonus damage is added to the reflection # Setting type: Single # Default value: 7 Reflected damage bonus = 7 [Uncommon - Scavengers Pouch] ## Load the item at startup. Requires a restart to take effect! # Setting type: Boolean # Default value: true Load item = true ## Allow the user to find this item in runs. Must start a new run to take effect! # Setting type: Boolean # Default value: true Enable item = true ## Times the Scavenger's Pouch can be used before being emptied. # Setting type: Int32 # Default value: 2 Maximum uses = 2 ## Enable item replacement # Setting type: Boolean # Default value: false VANILLA: Regenerating Scrap = false ## Enable item replacement # Setting type: Boolean # Default value: true VANILLA: Power Elixir = true ## Enable item replacement # Setting type: Boolean # Default value: false VANILLA: Delicate Watch = false ## Enable item replacement # Setting type: Boolean # Default value: true VANILLA: Dios Best Friend = true ## Enable item replacement # Setting type: Boolean # Default value: true VANILLA: Pluripotent Larva = true ## Enable item replacement # Setting type: Boolean # Default value: true WOLFO QOL: Rusted Key = true ## Enable item replacement # Setting type: Boolean # Default value: true WOLFO QOL: Encrusted Key = true ## Enable item replacement # Setting type: Boolean # Default value: true HEX3MOD: 400 Tickets = true ## Enable item replacement # Setting type: Boolean # Default value: false HEX3MOD: One Ticket = false ## Enable item replacement # Setting type: Boolean # Default value: false MYSTICS ITEMS: Platinum Card = false ## Enable item replacement # Setting type: Boolean # Default value: true MYSTICS ITEMS: Cutesy Bow = true ## Enable item replacement # Setting type: Boolean # Default value: true MYSTICS ITEMS: Ghost Apple = true ## Enable item replacement # Setting type: Boolean # Default value: false VANILLAVOID: Clockwork Mechanism = false ## Enable item replacement # Setting type: Boolean # Default value: true VANILLAVOID: Enhancement Vials = true ## Enable item replacement # Setting type: Boolean # Default value: false HOLYCRAPFORKISBACK: Sharp Chopsticks = false ## Enable item replacement # Setting type: Boolean # Default value: true SPIKESTRIP: Abyssal Cartridge = true ## Enable item replacement # Setting type: Boolean # Default value: true SPIKESTRIP: Singularity = true [Uncommon - The Unforgivable] ## Load the item at startup. Requires a restart to take effect! # Setting type: Boolean # Default value: true Load item = true ## Allow the user to find this item in runs. Must start a new run to take effect! # Setting type: Boolean # Default value: true Enable item = true ## Activate your on-kill effects every time this amount of seconds passes # Setting type: Single # Default value: 10 Activation interval = 10 [Void - Captains Favor] ## Load the item at startup. Requires a restart to take effect! # Setting type: Boolean # Default value: true Load item = true ## Allow the user to find this item in runs. Must start a new run to take effect! # Setting type: Boolean # Default value: true Enable item = true [Void - Corrupting Parasite] ## Load the item at startup. Requires a restart to take effect! # Setting type: Boolean # Default value: true Load item = true ## Allow the user to find this item in runs. Must start a new run to take effect! # Setting type: Boolean # Default value: true Enable item = true ## Allows the parasite to corrupt boss items # Setting type: Boolean # Default value: false Corrupt boss items = false ## Number of items corrupted each stage # Setting type: Int32 # Default value: 1 Items per stage = 1 ## Allows the parasite to corrupt items in non-stage scenes (hidden realms, bazaar) # Setting type: Boolean # Default value: true Corrupt items on non-stage scenes = true [Void - Discovery] ## Load the item at startup. Requires a restart to take effect! # Setting type: Boolean # Default value: true Load item = true ## Allow the user to find this item in runs. Must start a new run to take effect! # Setting type: Boolean # Default value: true Enable item = true ## Shield added per world interactable used # Setting type: Single # Default value: 3 Shield value = 3 ## Maximum interactable uses per stack before shield is no longer granted # Setting type: Int32 # Default value: 100 Maximum uses = 100 [Void - Drop Of Necrosis] ## Load the item at startup. Requires a restart to take effect! # Setting type: Boolean # Default value: true Load item = true ## Allow the user to find this item in runs. Must start a new run to take effect! # Setting type: Boolean # Default value: true Enable item = true ## What fraction of base Blight damage is added to Blight per stack. # Setting type: Single # Default value: 0.05 Added damage per stack = 0.05 ## Added percent chance of inflicting Blight on hit. # Setting type: Single # Default value: 5 Chance to inflict Blight = 5 [Void - Notice Of Absence] ## Load the item at startup. Requires a restart to take effect! # Setting type: Boolean # Default value: true Load item = true ## Allow the user to find this item in runs. Must start a new run to take effect! # Setting type: Boolean # Default value: true Enable item = true ## How long you'll turn invisible at the start of a boss fight in seconds # Setting type: Single # Default value: 10 Base invisibility duration = 10 ## How much longer you'll turn invisible at the start of a boss fight in seconds, per stack # Setting type: Single # Default value: 5 Invisibility duration per stack = 5 [Void - Spattered Collection] ## Load the item at startup. Requires a restart to take effect! # Setting type: Boolean # Default value: true Load item = true ## Allow the user to find this item in runs. Must start a new run to take effect! # Setting type: Boolean # Default value: true Enable item = true ## For each stack of Spattered Collection, reduce enemies' armor by this much per stack of Blight. # Setting type: Single # Default value: 2 Armor reduction per stack = 2 ## Added percent chance of inflicting Blight on hit. # Setting type: Single # Default value: 10 Chance to inflict Blight = 10 [Void - The Hermit] ## Load the item at startup. Requires a restart to take effect! # Setting type: Boolean # Default value: true Load item = true ## Allow the user to find this item in runs. Must start a new run to take effect! # Setting type: Boolean # Default value: true Enable item = true ## How long in seconds the on-hit debuff should last # Setting type: Single # Default value: 5 Debuff duration = 5 ## Enemy damage reduced by each debuff in percent # Setting type: Single # Default value: 5 Debuff damage reduction = 5