## Settings file was created by plugin Templar v1.1.1 ## Plugin GUID: com.Tymmey.Templar [01 - Templar] ## Enables Bazooka Mk.2 # Setting type: Boolean # Default value: false Mini Bazooka Primary = false [1 - Templar] ## Base damage # Setting type: Single # Default value: 12 Damage = 12 ## Damage per level # Setting type: Single # Default value: 2.4 Damage growth = 2.4 ## Base health # Setting type: Single # Default value: 200 Health = 200 ## Health per level # Setting type: Single # Default value: 48 Health growth = 48 ## Base armor # Setting type: Single # Default value: 15 Armor = 15 ## Base HP regen # Setting type: Single # Default value: 0.5 Regen = 0.5 ## HP regen per level # Setting type: Single # Default value: 0.5 Regen growth = 0.5 [2 - Minigun] ## Minigun damage per bullet # Setting type: Single # Default value: 0.4 Damage = 0.4 ## Minigun proc coefficient per bullet # Setting type: Single # Default value: 0.4 Proc Coefficient = 0.4 ## Minigun bullet force # Setting type: Single # Default value: 3 Force = 3 ## Bonus armor while firing # Setting type: Single # Default value: 50 Armor Bonus = 50 ## Bonus armor while standing still and firing # Setting type: Single # Default value: 100 Stationary Armor Bonus = 100 ## Starting fire rate # Setting type: Single # Default value: 0.75 Minimum Fire Rate = 0.75 ## Max fire rate # Setting type: Single # Default value: 1.35 Maximum Fire Rate = 1.35 ## Amount the fire rate increases per shot # Setting type: Single # Default value: 0.01 Fire Rate Growth = 0.01 [3 - Tar Rifle] ## Rifle damage per bullet # Setting type: Single # Default value: 0.5 Damage = 0.5 ## Rifle proc coefficient per bullet # Setting type: Single # Default value: 0.7 Proc Coefficient = 0.7 ## Rifle bullet force # Setting type: Single # Default value: 5 Force = 5 ## Higher value = lower fire rate, due to spaghetti code # Setting type: Single # Default value: 1.6 Fire Rate = 1.6 [4 - Clay Bomb] ## Maximum stock # Setting type: Int32 # Default value: 2 Stock = 2 ## Bomb cooldown # Setting type: Single # Default value: 5 Cooldown = 5 ## Explosion damage # Setting type: Single # Default value: 4 Damage = 4 ## Explosion proc coefficient # Setting type: Single # Default value: 0.8 Proc Coefficient = 0.8 ## Explosion radius # Setting type: Single # Default value: 12 Radius = 12 ## The time it takes to explode after hitting something # Setting type: Single # Default value: 0.15 Detonation Time = 0.15 [5 - Blunderbuss] ## Maximum stock # Setting type: Int32 # Default value: 2 Stock = 2 ## Cooldown per shot # Setting type: Single # Default value: 2.5 Cooldown = 2.5 ## Pellets fired per shot # Setting type: Int32 # Default value: 6 Pellet count = 6 ## Pellet damage # Setting type: Single # Default value: 1 Damage = 1 ## Pellet proc coefficient # Setting type: Single # Default value: 1 Proc Coefficient = 1 ## Pellet spread when fired # Setting type: Single # Default value: 10 Pellet spread = 10 [6 - Tar Blast] ## Maximum stock # Setting type: Int32 # Default value: 1 Stock = 1 ## Cooldown # Setting type: Single # Default value: 1 Cooldown = 1 [6 - Tar Overdrive] ## Maximum stock # Setting type: Int32 # Default value: 1 Stock = 1 ## Cooldown # Setting type: Single # Default value: 12 Cooldown = 12 [7 - Sidestep] ## Maximum stock # Setting type: Int32 # Default value: 2 Stock = 2 ## Cooldown # Setting type: Single # Default value: 7 Cooldown = 7 [8 - Bazooka] ## Maximum stock # Setting type: Int32 # Default value: 1 Stock = 1 ## Bazooka cooldown # Setting type: Single # Default value: 14 Cooldown = 14 ## Bazooka damage # Setting type: Single # Default value: 12 Damage = 12 ## Bazooka proc coefficient # Setting type: Single # Default value: 0.6 Proc Coefficient = 0.6 ## Bazooka blast radius # Setting type: Single # Default value: 16 Blast Radius = 16 [8 - Bazooka Mk.2] ## Bazooka Mk.2 damage # Setting type: Single # Default value: 5 Damage = 5