# My notes on attack speed cap WIP There are 2 (maybe more) routes when it comes to implementing attack speed in a game with animation: - Makes the character looks quirky as heck on extreme numbers of attack speed, respecting the power fantasy for the user - Makes the character looks like a god shooting at top speed... only to deal no damage because of the invisible attack cap ROR2 chooses the latter. Meanwhile, you have a hard limit of `FixedUpdate`