using RoR2; using UnityEngine; using UnityEngine.Networking; namespace EntityStates.BrotherMonster; public class InstantDeathState : GenericCharacterDeath { public static GameObject deathEffectPrefab; protected override bool shouldAutoDestroy => false; public override void OnEnter() { base.OnEnter(); DestroyModel(); if (NetworkServer.active) { DestroyBodyAsapServer(); } } protected override void CreateDeathEffects() { base.CreateDeathEffects(); EffectManager.SimpleMuzzleFlash(deathEffectPrefab, base.gameObject, "MuzzleCenter", transmit: false); } }