namespace EntityStates.Captain.Weapon; public class CallAirstrikeAltEnter : BaseSkillState { public override void OnEnter() { base.OnEnter(); if (base.isAuthority) { outer.SetNextState(new CallAirstrikeAlt()); } } public override InterruptPriority GetMinimumInterruptPriority() { return InterruptPriority.PrioritySkill; } }