using RoR2; namespace EntityStates.Croco; public class ChainableLeap : BaseLeap { public static float refundPerHit; protected override DamageTypeCombo GetBlastDamageType() { return DamageType.Stun1s; } protected override void DoImpactAuthority() { base.DoImpactAuthority(); BlastAttack.Result result = DetonateAuthority(); base.skillLocator.utility.RunRecharge((float)result.hitCount * refundPerHit); } }