using RoR2.Projectile; namespace EntityStates.Engi.MineDeployer; public class WaitForStick : BaseMineDeployerState { private ProjectileStickOnImpact projectileStickOnImpact; public override void OnEnter() { base.OnEnter(); projectileStickOnImpact = GetComponent(); } public override void FixedUpdate() { base.FixedUpdate(); if (base.isAuthority && projectileStickOnImpact.stuck) { outer.SetNextState(new FireMine()); } } }