namespace EntityStates.Engi.SpiderMine; public class Burrow : BaseSpiderMineState { public static float baseDuration; private float duration; protected override bool shouldStick => true; public override void OnEnter() { base.OnEnter(); duration = baseDuration; PlayAnimation("Base", BaseSpiderMineState.IdleToArmedStateHash, BaseSpiderMineState.IdleToArmedParamHash, duration); EmitDustEffect(); } public override void FixedUpdate() { base.FixedUpdate(); if (base.isAuthority) { EntityState entityState = null; if (!base.projectileStickOnImpact.stuck) { entityState = new WaitForStick(); } else if (duration <= base.fixedAge) { entityState = new WaitForTarget(); } if (entityState != null) { outer.SetNextState(entityState); } } } }