using UnityEngine; namespace EntityStates.FalseSonBoss; public class HeroRelicSwing : BasicMeleeAttack { private float swingTimer; protected override void PlayAnimation() { string animationStateName = "SwingClubRight"; float num = Mathf.Max(duration, 0.2f); PlayCrossfade("Gesture, Additive", animationStateName, "SwingClub.playbackRate", num, 0.1f); PlayCrossfade("Gesture, Override", animationStateName, "SwingClub.playbackRate", num, 0.1f); } protected override void BeginMeleeAttackEffect() { swingEffectMuzzleString = "SwingRight"; base.BeginMeleeAttackEffect(); } public override InterruptPriority GetMinimumInterruptPriority() { return InterruptPriority.Frozen; } public override void FixedUpdate() { base.FixedUpdate(); swingTimer += Time.deltaTime; if (swingTimer > baseDuration) { outer.SetNextState(GetNextStateAuthority()); } } protected virtual EntityState GetNextStateAuthority() { return new HeroRelicSwingLeft(); } }