using UnityEngine.Networking; namespace EntityStates.GameOver; public class RoR2MainEndingStart : BaseGameOverControllerState { public static float duration = 6f; public override void FixedUpdate() { base.FixedUpdate(); if (NetworkServer.active && base.fixedAge >= duration) { outer.SetNextState(new RoR2MainEndingSetSceneAndWaitForPlayers()); } } public override void OnEnter() { base.OnEnter(); } public override void OnExit() { base.OnExit(); } }