using UnityEngine; namespace EntityStates.ScavMonster; public class SackBaseState : BaseState { public static string muzzleName; protected Transform muzzleTransform; public override void OnEnter() { base.OnEnter(); muzzleTransform = FindModelChild(muzzleName); } public override void FixedUpdate() { base.FixedUpdate(); } public override void OnExit() { base.OnExit(); } public override InterruptPriority GetMinimumInterruptPriority() { return InterruptPriority.PrioritySkill; } }