using UnityEngine; namespace RoR2.ConVar; public class PlayerPrefsIntConVar : BaseConVar { private int? defaultValueInt; public int value { get { if (!defaultValueInt.HasValue && int.TryParse(defaultValue, out var result)) { defaultValueInt = result; } if (defaultValueInt.HasValue) { return PlayerPrefs.GetInt(name, defaultValueInt.Value); } return PlayerPrefs.GetInt(name); } set { PlayerPrefs.SetInt(name, value); PlayerPrefs.Save(); } } public PlayerPrefsIntConVar(string name, ConVarFlags flags, string defaultValue, string helpText) : base(name, flags, defaultValue, helpText) { } public override void SetString(string newValue) { if (TextSerialization.TryParseInvariant(newValue, out int result)) { value = result; } } public override string GetString() { return TextSerialization.ToStringInvariant(value); } }