using Rewired; namespace RoR2.GamepadVibration; public class Xbox360GamepadVibrationController : GamepadVibrationController { protected static readonly float deepRumbleFactor = 5f; protected override void CalculateMotorValues(in VibrationContext vibrationContext, float[] motorValues) { float num = vibrationContext.CalcCamDisplacementMagnitude(); float num2 = num / deepRumbleFactor; float num3 = num; motorValues[0] = num2; motorValues[1] = num3; } [GamepadVibrationControllerResolver(typeof(Xbox360GamepadVibrationController))] private static bool Resolve(Joystick joystick) { if (joystick.vibrationMotorCount >= 2) { if (!joystick.name.Contains("Xbox")) { return joystick.name.Contains("XInput Gamepad "); } return true; } return false; } }