using UnityEngine; namespace RoR2.Skills; public class CaptainOrbitalSkillDef : SkillDef { public Sprite disabledIcon; public string disabledNameToken; public string disabledDescriptionToken; private bool isAvailable => !SceneCatalog.mostRecentSceneDef.blockOrbitalSkills; public override Sprite GetCurrentIcon(GenericSkill skillSlot) { if (!isAvailable) { return disabledIcon; } return base.GetCurrentIcon(skillSlot); } public override string GetCurrentNameToken(GenericSkill skillSlot) { if (!isAvailable) { return disabledNameToken; } return base.GetCurrentNameToken(skillSlot); } public override string GetCurrentDescriptionToken(GenericSkill skillSlot) { if (!isAvailable) { return disabledDescriptionToken; } return base.GetCurrentDescriptionToken(skillSlot); } public override bool CanExecute(GenericSkill skillSlot) { if (isAvailable) { return base.CanExecute(skillSlot); } return false; } public override bool IsReady(GenericSkill skillSlot) { if (isAvailable) { return base.IsReady(skillSlot); } return false; } }