using UnityEngine; namespace RoR2.UI; [RequireComponent(typeof(HGButton))] public class UILayerSetFromParent : MonoBehaviour { private UILayerKey FoundLayer; [SerializeField] private UILayer layerToFind; private void Awake() { HGButton component = GetComponent(); if ((object)component == null) { return; } IUILayerKeyProvider[] componentsInParent = base.gameObject.GetComponentsInParent(); for (int i = 0; i < componentsInParent.Length; i++) { UILayerKey uILayerKey = componentsInParent[i].GetUILayerKey(); if ((object)uILayerKey.layer == layerToFind) { FoundLayer = uILayerKey; component.requiredTopLayer = uILayerKey; break; } } } public void SetLayerActive(bool NewActive) { if ((bool)FoundLayer) { FoundLayer.enabled = NewActive; } } }