using System.Collections.Generic; using RoR2.ConVar; using UnityEngine; namespace RoR2; public class AimAssistTarget : MonoBehaviour { public Transform point0; public Transform point1; public float assistScale = 1f; public HealthComponent healthComponent; public TeamComponent teamComponent; public static List instancesList = new List(); public static FloatConVar debugAimAssistVisualCoefficient = new FloatConVar("debug_aim_assist_visual_coefficient", ConVarFlags.None, "2", "Magic for debug visuals. Don't touch."); private void OnEnable() { instancesList.Add(this); } private void OnDisable() { instancesList.Remove(this); } private void FixedUpdate() { MyFixedUpdate(Time.fixedDeltaTime); } private void MyFixedUpdate(float deltaTime) { if ((bool)healthComponent && !healthComponent.alive) { Object.Destroy(base.gameObject); } } private void OnDrawGizmos() { if ((bool)point0) { Gizmos.color = Color.red; Gizmos.DrawWireSphere(point0.position, 1f * assistScale * CameraRigController.aimStickAssistMinSize.value * debugAimAssistVisualCoefficient.value); Gizmos.color = Color.white; Gizmos.DrawWireSphere(point0.position, 1f * assistScale * CameraRigController.aimStickAssistMaxSize.value * CameraRigController.aimStickAssistMinSize.value * debugAimAssistVisualCoefficient.value); } if ((bool)point1) { Gizmos.color = Color.red; Gizmos.DrawWireSphere(point1.position, 1f * assistScale * CameraRigController.aimStickAssistMinSize.value * debugAimAssistVisualCoefficient.value); Gizmos.color = Color.white; Gizmos.DrawWireSphere(point1.position, 1f * assistScale * CameraRigController.aimStickAssistMaxSize.value * CameraRigController.aimStickAssistMinSize.value * debugAimAssistVisualCoefficient.value); } if ((bool)point0 && (bool)point1) { Gizmos.DrawLine(point0.position, point1.position); } } }