using UnityEngine; using UnityEngine.Networking; namespace RoR2; [CreateAssetMenu(menuName = "RoR2/SpawnCards/BodySpawnCard")] public class BodySpawnCard : SpawnCard { protected override void Spawn(Vector3 position, Quaternion rotation, DirectorSpawnRequest directorSpawnRequest, ref SpawnResult result) { Vector3 position2 = position; position2.y += Util.GetBodyPrefabFootOffset(prefab); GameObject gameObject = Object.Instantiate(prefab, position2, rotation); NetworkServer.Spawn(gameObject); result.spawnedInstance = gameObject; result.success = true; } }