using UnityEngine; namespace RoR2; public struct CharacterAnimParamAvailability { public bool isMoving; public bool turnAngle; public bool isGrounded; public bool mainRootPlaybackRate; public bool forwardSpeed; public bool rightSpeed; public bool upSpeed; public bool walkSpeed; public bool isSprinting; public static CharacterAnimParamAvailability FromAnimator(Animator animator) { AnimatorControllerParameter[] parameters = animator.parameters; CharacterAnimParamAvailability result = default(CharacterAnimParamAvailability); result.isMoving = Util.HasAnimationParameter(AnimationParameters.isMoving, parameters); result.turnAngle = Util.HasAnimationParameter(AnimationParameters.turnAngle, parameters); result.isGrounded = Util.HasAnimationParameter(AnimationParameters.isGrounded, parameters); result.mainRootPlaybackRate = Util.HasAnimationParameter(AnimationParameters.mainRootPlaybackRate, parameters); result.forwardSpeed = Util.HasAnimationParameter(AnimationParameters.forwardSpeed, parameters); result.rightSpeed = Util.HasAnimationParameter(AnimationParameters.rightSpeed, parameters); result.upSpeed = Util.HasAnimationParameter(AnimationParameters.upSpeed, parameters); result.walkSpeed = Util.HasAnimationParameter(AnimationParameters.walkSpeed, parameters); result.isSprinting = Util.HasAnimationParameter(AnimationParameters.isSprinting, parameters); return result; } }