using UnityEngine; namespace RoR2; public static class CommonShaderProperties { public static readonly int _FlashColor = Shader.PropertyToID("_FlashColor"); public static readonly int _Fade = Shader.PropertyToID("_Fade"); public static readonly int _EliteIndex = Shader.PropertyToID("_EliteIndex"); public static readonly int _LimbPrimeMask = Shader.PropertyToID("_LimbPrimeMask"); public static readonly int _ExternalAlpha = Shader.PropertyToID("_ExternalAlpha"); }