using UnityEngine; namespace RoR2; public class FollowerItemDisplayComponent : MonoBehaviour { public Transform target; public Vector3 localPosition; public Quaternion localRotation; public Vector3 localScale; private new Transform transform; private void Awake() { transform = base.transform; } private void LateUpdate() { if (!target) { Object.Destroy(base.gameObject); return; } Quaternion rotation = target.rotation; transform.position = target.position + rotation * localPosition; transform.rotation = rotation * localRotation; transform.localScale = localScale; } }