using UnityEngine; namespace RoR2; [ExecuteAlways] public class GlassesSize : MonoBehaviour { public Transform glassesModelBase; public Transform glassesBridgeLeft; public Transform glassesBridgeRight; public float bridgeOffsetScale; public Vector3 offsetVector = Vector3.right; private void Start() { } private void Update() { UpdateGlasses(); } private void UpdateGlasses() { Vector3 localScale = base.transform.localScale; float num = Mathf.Max(localScale.y, localScale.z); Vector3 localScale2 = new Vector3(1f / localScale.x * num, 1f / localScale.y * num, 1f / localScale.z * num); if ((bool)glassesModelBase) { glassesModelBase.transform.localScale = localScale2; } if ((bool)glassesBridgeLeft && (bool)glassesBridgeRight) { float num2 = (localScale.x / num - 1f) * bridgeOffsetScale; glassesBridgeLeft.transform.localPosition = offsetVector * (0f - num2); glassesBridgeRight.transform.localPosition = offsetVector * num2; } } }