using System.Collections.Generic; using UnityEngine; namespace RoR2; public class PaintDetailsBelow : MonoBehaviour { [Tooltip("Influence radius in world coordinates")] public float influenceOuter = 2f; public float influenceInner = 1f; [Tooltip("Which detail layer")] public int layer; [Tooltip("Density, from 0-1")] public float density = 0.5f; public float densityPower = 1f; private static List painterList; static PaintDetailsBelow() { painterList = new List(); } public void OnEnable() { painterList.Add(this); } public void OnDisable() { painterList.Remove(this); } public static List GetPainters() { return painterList; } }